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spawn BIS_fnc_halo;
if (haloSelect == 1) then {player setPosATL [_position select 0,_position select 1,2000];[player,2000] spawn BIS_fnc_halo;_nul = [] execVM "pathto\altimeter.sqf";} else {player setPosATL _position;};
sleep 5;
_myalt = getPos player select 2;
_myalt = round(_myalt);
//debug start
diag_log(format["ALTIMETER STARTED: %1m ", _myalt]);
while {(_myalt) > 0} do {
// Display my altitude text.
_myalt = getPos player select 2;
_myalt = round(_myalt);
titleText [(" ALTITUDE: " + str _myalt + "\n\n Scroll ""mouse"" select Open Chute"), "PLAIN DOWN", 0.1];
};
//delete the chute
if ((_myalt) > 0) then {
deleteVehicle "ParachuteC";
};
//debug Stop
//diag_log(format["ALTIMETER STOPPED: %1m ", _myalt]);
Assuming you are using Epoch code as the base, you should use the Epoch version and you won't need to change anything. But if you are using Overwatch pistols and pistol ammo in your default loadout then you need to add them to class.sqf pistol lists. I do not have full lists of all the special pistols and pistol ammo in Overwatch. If someone familiar with Overwatch is kind enough to provide them I will add them in to the Overwatch version.
You can choose the same spawn point as many times as you want, unless one of your dead bodies is within 5km of it. This is the new body check feature I just added to prevent people spawning right back where they died. If you don't want that you can disable it:
In spawn.sqf find and delete this:
call _bodyCheck;
Or you can change the distance, just search for "5000" and change it to whatever you want.