(*boring) Read this, its really interesting!
As many of you maybe recognized, the amount of players playing DayZ Mods is constantly decreasing.
If you give it some thoughts, you will come up with just one answer: it is getting extremely boring!
- Always the same maps. There are like 5 or 6 usable maps for DayZ. None of them really bears anything addicting, with a very few exceptions (taviana).
- Tons of weapons. It takes you 5-15 minutes for being fully equipped. 90%+ servers got AI missions. Do one, drive home with an armored car and 10-20 weapons. You are never - at no time - in the need of a good gun.
- Basebuilding. The idea is absolutely outstanding, but it became very monotonous. You usually buy materials and then you are done. No looting, no searching, no fighting for it, except - if you are lucky - at missions. After a week you are done and get bored again.
- Hardcore PVP. Since people are bored by zombies, building and AI missions, they do alot more PVP. There is no real goal, so they do create unique situations by killing other players which are also bored. Also a result of the abundance of weapons.
- No more surviving feeling. Also a result of the abundance of weapons, maybe of items in general. Injured? No problem, give yourself this blood bag and 5 seconds later nothing ever happend.
I believe many people are actually thinking how to make it better. Just check the announcements for new mods lately. Just i dont think they will hit the point.
In the early days of DayZ it was a very good feeling to get at least a Lee Enfield with 2 mags - you were ready for everything which stands before you. You kept all your loot in well hidden places, so you can make use of it later.
Military loot was very special, everybody wanted it at any time - almost in an addictive matter.
Then the Origins mod was released, and everybody got crazy. They raised weapons spawns a little bit, got an AI sector with really nice stuff, they even included base building (which was outstanding at the time).
And all of that on an own customized map by martin. Underground base, AI sector, an awesome bridge, car wrecks everywhere, awesome zombie skins, AI choppers - that gave you the feeling of surviving.
I know they were full of self-praise, but thats a thing they got going for them.
Also the system of public hive connection was absolutely brilliant. Either all servers were updated - or none. All you had to do was updating your client. All server-owners had to do was paying for the hardware. Everybody cryed about it, but at its peak there were about ... 15000-16000 servers online? I guess you understand.
So, what does it take to keep the DayZ Mod alive? Here is my opinion:
- An unique and new map - at least as big as chernarus - if not bigger. At least one AI island or special event areas.
- Special events - AI choppers - Blowouts - Nuclear Thingies? We also had aliens .. nice try namalsk ...
- Low-End weapons/very very very rare high-end ones - Call of Overpochy is doing it wrong as you see.
- Building yeeey - as simple yet as advanced as possible. Ive seen adulds being overchallenged with the epoch building system ... Not to speak about the custom ones. Why no automatic snapping? Why no colorful walls? Very rare materials only being obtained by looting, no missions, no events, no things falling from the sky. Should take weeks to establish something, not minutes. For everything else you have tents. indestructible and locked safes? Go shave your vagina, (optional: grow some hair first). Collect for building, not for hoarding "only"!. Maintaining buildables? That was a good one, no more holidays for you. Plotpoles? Yeah, just like in real life. where is the neighbor management?
- Surviror vehicles! Origins did it perfectly.
- Global private hive - No more custom bullshit. If you want to spawn full equipped, then what are you doing in a survival game?
I see alot of people working on mods and even on new maps, but did anyone think further then just finishing their personal project so they are "done"?
What we really need is a group of developers/map desingers/3d model creators to work together. Cause these groups actually dont really exist - at least no active ones.
That was more then just 2 cents, can you spare one as well?
Then answer below.
As many of you maybe recognized, the amount of players playing DayZ Mods is constantly decreasing.
If you give it some thoughts, you will come up with just one answer: it is getting extremely boring!
- Always the same maps. There are like 5 or 6 usable maps for DayZ. None of them really bears anything addicting, with a very few exceptions (taviana).
- Tons of weapons. It takes you 5-15 minutes for being fully equipped. 90%+ servers got AI missions. Do one, drive home with an armored car and 10-20 weapons. You are never - at no time - in the need of a good gun.
- Basebuilding. The idea is absolutely outstanding, but it became very monotonous. You usually buy materials and then you are done. No looting, no searching, no fighting for it, except - if you are lucky - at missions. After a week you are done and get bored again.
- Hardcore PVP. Since people are bored by zombies, building and AI missions, they do alot more PVP. There is no real goal, so they do create unique situations by killing other players which are also bored. Also a result of the abundance of weapons.
- No more surviving feeling. Also a result of the abundance of weapons, maybe of items in general. Injured? No problem, give yourself this blood bag and 5 seconds later nothing ever happend.
I believe many people are actually thinking how to make it better. Just check the announcements for new mods lately. Just i dont think they will hit the point.
In the early days of DayZ it was a very good feeling to get at least a Lee Enfield with 2 mags - you were ready for everything which stands before you. You kept all your loot in well hidden places, so you can make use of it later.
Military loot was very special, everybody wanted it at any time - almost in an addictive matter.
Then the Origins mod was released, and everybody got crazy. They raised weapons spawns a little bit, got an AI sector with really nice stuff, they even included base building (which was outstanding at the time).
And all of that on an own customized map by martin. Underground base, AI sector, an awesome bridge, car wrecks everywhere, awesome zombie skins, AI choppers - that gave you the feeling of surviving.
I know they were full of self-praise, but thats a thing they got going for them.
Also the system of public hive connection was absolutely brilliant. Either all servers were updated - or none. All you had to do was updating your client. All server-owners had to do was paying for the hardware. Everybody cryed about it, but at its peak there were about ... 15000-16000 servers online? I guess you understand.
So, what does it take to keep the DayZ Mod alive? Here is my opinion:
- An unique and new map - at least as big as chernarus - if not bigger. At least one AI island or special event areas.
- Special events - AI choppers - Blowouts - Nuclear Thingies? We also had aliens .. nice try namalsk ...
- Low-End weapons/very very very rare high-end ones - Call of Overpochy is doing it wrong as you see.
- Building yeeey - as simple yet as advanced as possible. Ive seen adulds being overchallenged with the epoch building system ... Not to speak about the custom ones. Why no automatic snapping? Why no colorful walls? Very rare materials only being obtained by looting, no missions, no events, no things falling from the sky. Should take weeks to establish something, not minutes. For everything else you have tents. indestructible and locked safes? Go shave your vagina, (optional: grow some hair first). Collect for building, not for hoarding "only"!. Maintaining buildables? That was a good one, no more holidays for you. Plotpoles? Yeah, just like in real life. where is the neighbor management?
- Surviror vehicles! Origins did it perfectly.
- Global private hive - No more custom bullshit. If you want to spawn full equipped, then what are you doing in a survival game?
I see alot of people working on mods and even on new maps, but did anyone think further then just finishing their personal project so they are "done"?
What we really need is a group of developers/map desingers/3d model creators to work together. Cause these groups actually dont really exist - at least no active ones.
That was more then just 2 cents, can you spare one as well?
Then answer below.