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if (tagname) then {call dzgm_Icons_Name;} else {call dzgm_Icons_Clear;};
if (tagname && "ItemRadio" in items Player) then {call dzgm_Icons_Name;} else {call dzgm_Icons_Clear;};
Same idea, just add currentInvites as an exception on the first line that kicks for everything.
For Epoch the first line would look like this:
Code://new 5 "" !="currentInvites" !"PVDZE_" !"norrn" !"usec" !="remExField" !="remExFP" !="drn_AskServerDynamicWeatherEventArgs" !="norrinRAlie" !="BIS_effects_gepv" !="dayzPlayerLogin" !="dayzPlayerLogin2" !"PVAHR_" !="PVAH_AdminReq" !="PVAH_WriteLogReq"
Some of my players use only one Radio to create a group by invite a player and give him the radio so he can accept it. This way they can see the Icons without having a Radio.
To stop this i just made a little check if the player has a radio and if not, no icons for him:
in icons.sqf
Code:if (tagname) then {call dzgm_Icons_Name;} else {call dzgm_Icons_Clear;};
change to:
Code:if (tagname && "ItemRadio" in items Player) then {call dzgm_Icons_Name;} else {call dzgm_Icons_Clear;};
This will disable Icons as soon as the player drops his Radio
Cheers
OK so when I send a request it goes through but when you try to accept its sooooo fast you cant hit accept? Its so fast it almost appears that you dont have the option I only discovered this when I would go into group management.
};
#include "dayz_code\gui\ATD_Hud.h"
#include "custom\extra_rc.hpp"
#include "dzgm\defines.hpp"
class RscTitles {
#include "dzgm\icons.hpp"
};
#include "dzgm\groupManagement.hpp"
Can i ask do you have snap build pro if so that conflicts with the keybindhey how to you bring up the menu?
plz help would really lik this script on my server. I have the I am here on the map so IM close.