HospitalChair
Well-Known Member
Unless I have just stroked out since the 1.8.3 patch, I can't get my previous method of removing the road debris to work. Placing this bit of code in the mission init file after progressLoadingScreen 1.0;
stream_locationCheck = {
//Remove Garbage
};
This is what the current 1.8.3 Vanilla Cherno init looks like. Perhaps im just not placing it in the correct spot or this method just doesn't work since the files have changed a bit. Thanks.
initialized = false;
call compile preprocessFileLineNumbers "variables.sqf";
progressLoadingScreen 0.05;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";
progressLoadingScreen 0.15;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
call compile preprocessFileLineNumbers "Scripts\compiles.sqf";
progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\init.sqf";
progressLoadingScreen 0.25;
initialized = true;
stream_locationCheck = {
//Remove Garbage
};
This is what the current 1.8.3 Vanilla Cherno init looks like. Perhaps im just not placing it in the correct spot or this method just doesn't work since the files have changed a bit. Thanks.
initialized = false;
call compile preprocessFileLineNumbers "variables.sqf";
progressLoadingScreen 0.05;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";
progressLoadingScreen 0.15;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
call compile preprocessFileLineNumbers "Scripts\compiles.sqf";
progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\init.sqf";
progressLoadingScreen 0.25;
initialized = true;