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Whenever I've used the DB method my buildings shift and some of the places made are rather elaborate and don't allow for any wiggle room.. so i've done it through the sqm until I learn a) the impact on server performance b) how to prevent shifting
I would strongly advise you to go with the mission method. First of all, if you are doing it via the database - the object placement is incorrect most of the time, as well as the more objects - the more it will take to receive data when joining your server.
Mission method is a lot easier, a lot more convenient. You can always just load up the mission and edit whatever, whereas it won't be as easy with the database method.
So server performance - mission.
All you are doing when you add things to the mission is increasing the file size the client has to download.
I've always used the database method and have never had an issue. There is no extra "Loading" time doing it this way. The only time it may impact that would be when the server is first starting and the DB is calling and spawning the buildings/vehicles.
All you are doing when you add things to the mission is increasing the file size the client has to download.
I've always used the database method and have never had an issue. There is no extra "Loading" time doing it this way. The only time it may impact that would be when the server is first starting and the DB is calling and spawning the buildings/vehicles.