DayZ Taviana for DayZ 1.7.7(Tact's Build)

Will you download if its released?

  • Yes

    Votes: 31 96.9%
  • No

    Votes: 1 3.1%

  • Total voters
    32
  • Poll closed .
The .dlls are located in the server_files and in the @Reality folder like what cen mentioned. Does anybody know if anybody created a linux version for the database? Also if you guys have any issues importing the .sql file let me know :p, I'll create a installation guide on how to import the .sql file for Windows. You can also try joining the server I got online to see if you have your files installed right, if it kicks you than something is wrong, and if your able to join than you have the files right.
 
Do you have an ETA on getting this officially as taviana 3.0 and up on dayz commander? I want to push you so we can get everybody playing on it and see how great of work you did.
 
The .dlls are located in the server_files and in the @Reality folder like what cen mentioned. Does anybody know if anybody created a linux version for the database? Also if you guys have any issues importing the .sql file let me know :p, I'll create a installation guide on how to import the .sql file for Windows. You can also try joining the server I got online to see if you have your files installed right, if it kicks you than something is wrong, and if your able to join than you have the files right.


I managed to get a server working on linux, but I was confused with your sql file for vehicle table. It overrides some vehicles from Reality table, but there is some vehicle IDs in world_vehicle that are not in your vehicle table. I did a mix with Reality's vehicle table and your vehicle table. I also had some difficulties finding proper restrictions files for Battleye, but I finally took thoses from 1.7.6 reality branch on github, and it seems to work.

EDIT: I didn't saw your new sql file, I'll try it later.

I also posted my guide about linux hosting: http://opendayz.net/threads/guide-hosting-a-dayz-arma-server-on-linux.11691/

EDIT 2: Here is the link to CJS Gyros http://www.armaholic.com/page.php?id=2358
I really hope it will be on Tavi 3.0
 
Where we at on status of official Taviana 3.0? I'm really excited to get my server running this!


We are making good progress, there is a few other things that they are working on in which they want to keep it a surprise to you folks. I am not sure on the release date but I will ask and see what is the expected release date and get back to you guys/ladies with it.
 
Your new sql file has solved my problem with the vehicle table. However I had some issues with BE, some scripts from the usec plane, wich is very buggy btw, kicked any player that try to turn the engine on, because of a setfuel restriction, and also for the smoke effect when you turn the engine on.

It would also be great if we could build the server files with reality script/CP, with features like killmgs etc..

By the way, you're welcome on my test server: 94.23.36.224:2302 password 'mousse'
 
Your new sql file has solved my problem with the vehicle table. However I had some issues with BE, some scripts from the usec plane, wich is very buggy btw, kicked any player that try to turn the engine on, because of a setfuel restriction, and also for the smoke effect when you turn the engine on.

It would also be great if we could build the server files with reality script/CP, with features like killmgs etc..

By the way, you're welcome on my test server: 94.23.36.224:2302 password 'mousse'

I agree with having other versions of the reality server files I would say the normal reality server files would work but I've added some extra stuff to the files to make it work with that dome tent/ammo box storage that I've added. If you have a good understanding how the server files work you could get a reality server pbo to work with kill msgs and things such as that. The Battleye filters, I know those aren't to difficult to deal with but if it becomes a severe issue I'll make some post edits to tell what a server admin can add into their BE Filters to prevent kicking. Are you still having that problem with players being kicked out of your server Quentix? The maule I had to use the one that was on armaholic and it is buggy. Since I don't have permission to modify the Maule to fix those issues I have to stick with what I have. But in Tavi 3.0 those guys are making tremendous progress with that and they have a fixed/working Maule that isn't buggy and they are fixing as much bugs as they possibly can and they have all their permissions intact.

Its hard to work with those guys since we both live in opposite time-zones. The guys creating Tavi 3.0 are brilliant guys and I'm proud of what they are doing and what they are doing to make the gameplay fun. They are still sticking the original DayZ feel but they will be adding some extra Fun Factor to the gameplay to make things interesting. Some of you guys may agree having all those game-play just dramatically changes the gameplay and makes it less reliant for players to depend on loot, or finding a weapon and I don't see the fun in that.
 
N
STATUS:
PRE-FINAL COMPLETED
Currently Working with DayZTaviana.com Team​
Download Link:
FINALLY ONLINE, AFTER PAINSTAKINGLY RUNNING INTO PROBLEMS:​
EXTRACT FILES WITH 7ZIP.
Full Download 1.7.6.2:​
-Fixed Utility Tent Issues​
-Set vehicle cameras back to normal​
Patch 1.7.6.2 to 1.7.6.3:​
-Fixed Loot Tables from spawning the wrong Utility Tent (Bug Found by Cen).​
-There is now more unlocked skins (28 in total included the original DayZ ones) and there is also clothing pickups for those unlocked skins and they are spawning as loot.​
Server Files:​

SQL Database (Based off of Default Reality Database, but modified to suit this dayz taviana):​
Notes for Install:​
- Make sure you have a table created already and than import this SQL file into it.​
- Use world ID 11 to use those new custom vehicle spawns that I have created:​
Anzu's War Games Provided Server:​
23.29.117.178:2362​
Project Downgraded to DayZ 1.7.6.1
(This will be a hybrid between 1.7.6.1 and 1.7.7)
Bugs Currently Active or found:
- Maule seems to be having an issue bouncing on the tarmac or anywhere you park it at. (Author of this mod has to fix this.)
- Bell 206 has a minor bug, you'll see yourself sunk into the seat and a flight control stick sticking through your leg, not to much of a big deal as long your not affected or damaged by it.
(Author of this Mod have to fix this)
=================================================================​
FEATURES
=================================================================​
**Added 1.7.7 Items and the Ability to Craft
**Imported Arrow Quivers from 1.7.7, you can put arrows in quivers and take them out of quivers.
**Updated Loot Tables that spawn up to latest DayZ(Based off of 1.7.7 version and below).
**Added new Airplanes/Aircrafts
**Unlocked RHIB, UH-60M MEV, 2 Pickup PK's, 2 Offroad DSHKM, & Forest MTVR.
**Re-worked all of the vehicle config files for the available vehicles for DayZ, made them go faster offroad, and fixed camera views(For easier driving in First person view).
**Added extra ammo drum for Huey Gunners they have 2, one loaded and one extra drum.
**Added an Extra Storage Tent, Its bigger and holds more gear.
**Added an Ammo Box storage for easier hiding. Once deployed, it can not be removed.

Screenshot Of the Progress:
http://s179.photobucket.com/user/PontiacMan86/library/ArmA 2 << Check the Album :)

=================================================================​
CREDITS
=================================================================​
**AWG COMMUNITY**​
For my friends at AWG Community for helping me out with this project. Also for helping me find bugs. They even offered me a private server for myself to run tests for my project :). I love you guys to death.​
**KONYO**​
For his awesome Ultralight & Chinook and for his kindness.​
**DAYZ TEAM**​
For releasing such an awesome mod for ArmA 2 and giving us something to play that does not bore us to death playing ArmA 2.​
**YAC**​
For his WW1 Plane Mod the Fokker VII​
=================================================================​
INSTALLATION
=================================================================​
For Clients
1. After you have downloaded the mod files above, extract them to your game folder if its installed by Steam it'll most likely be in this directory​
Windows Vista and Up​
Code:
C:\Program Files (x86)\Steam\steamapps\common\arma 2 operation arrowhead
Windows XP:​
Code:
C:\Program Files\Steam\steamapps\common\arma 2 operation arrowhead
2. Once you have found your game directory and extracted the files there. Open DayZCommander and find DayZ Directory and check Override and put @DayZTavi instead of @DayZ.​
Here is what your dayz commander should look like. You may have to zoom in on the picture. I know on Firefox browsers you hold Left CTRL and than press + to zoom in.​
After you have done the following above, now you'll have to click this button to launch your game, the original DayZ Commander way will not work.​
For Server Owners:
1. After you downloaded the .7z file and extracted it to your server's directory go in there and make sure its @DayZTavi > Addons > all the files and not @DayZTavi > @DayZTavi > Addons > All the Files.​
2. Once you have verfied that, add -mod=expansion\beta;expansion\beta\expansion;@dayztavi in the startup parameters. and don't forget to add your @reality folder in that parameter also.​
3. Once you have the startup parameters setted up, the server config files there isn't specific config files your suppose to use, you can use default server config files. You may have to adjust them accordingly for Taviana.​
4. Once your configuration files are in order go ahead an take a visit at this page https://github.com/thevisad/DayZ-Private-master/ and grab the .dll files that'll be in the Util > Deploy > Download Database.dll, TBB.dll, libmysql.dll & tbbmalloc.dll and place those dlls in the main directory of your server which is the directory that has your arma2oaserver.exe at.​
5. Once you have those dlls you have to make sure you have yourself a MySQL database created for it. You may have to download the entire thevisad's github files. Once you have that downloaded you have to run perl db_migrate.pl --help and list all the things you may have to set first before running the tool. I personally use this github page for good installation instructions https://github.com/UnclearWall/Bliss-Hive but only pay attention to the steps 4 & 5. Make sure your using thevisad's db_migrate.pl and not the UnclearWall's db_migrate.pl or otherwise your going to end up with boat loads of problems.​
6. Once you think you've done everything correctly, go into your server's keys folder and make sure you place the AWG.bikey that I have provided you with. Make sure you only see these THREE FILES!! bi.bikey, bi2.bikey, and AWG.bikey. You must not have the dayz.bikey in there. You may also want to check expansion > keys folder as well and make sure everything is in the same in there.​
7. Once all above is done and over with try launching your server and see if it shows online, and if it doesn't, check your server's .rpt log which is usually named arma2oaserver.rpt and in there you can view errors that may occur. Ignore errors with Conflicting Addon Entry, or beginning with STR_.​
Enjoy :)
=================================================================​
TROUBLESHOOTING?​
=================================================================​
If you having any issues, just send a reply on this topic and I'll see if I can be of any assistance to you.​
ew features added within Tactical mod which I havn't seen in other mods except for the 28 clothes from BP, good work and I wish you the best of luck with it all.
 
If you're still adding stuff what about some sort of house/base building? or strip vehicles for parts with the chop wood working with it too. towing lifting etc? only ideas mind..
 
All of those can be added third party, so in the interest of time, I'd rather release then let the server owners add in those features.
 
Well, house building would be much more simple to add if there was houses models directly client-side with the mod itself, since this cannot be added server-side. We could use kikyou2's base building, but I think having houses models would be the best solution.
 
I would agree with that mod being added. Everything else like towing and removing vehicle parts can be done by the server owners.
 
yeah that's cool, the reason that i ask is that the basebuilding on the scripting discussion has loads of bugs with tavi 2.0 (that's what i've heard anyway) so putting in a housing system/basebuilding would be awesome. And yeah the others are easy to do....i was just being lazy is all :p. with the "stripping vehicle for parts chopping wood bug" ever fixed do u know as mine still doesn't work?
 
oh ok i followed the strip vehicle for parts (simplified) way and ended up with that bug, not sure why. most probably have to go over it again.
 
Hello,

I was making plans for adding the base building mod directly into these files. The only downside that may arise from it is that the server owners may not have the freedom to modify what is allowed to be built, not to sure if its any concerned to you. If your okay with it, I'll look into adding them in the very final release of my build. Tavi 3.0 will be the official release that'll have all my great work into that version. This one that I am working on is more like a un-official and a glimpse of what you may be seeing in Tavi 3.0. I will talk to the guys that is working on Tavi 3.0 and see what they think about that base building mod being implented. I enjoy your guys support and we will have Tavi 3.0 out soon, and Tavi 3.0 will be using 1.7.7.1 DayZ Files.
 
I would really like to know who is 'the guys that is working on Tavi 3.0' since I thought that DayZTaviana.com was dead a long time ago ..

Also about drilling platforms, could we finally have a working ladder to access them with a boat ?
 
Yup that made me lets say wonder as well and I am still rather uncertain if you should rely/wait on 'that guy'. Past experience shows the potential for amazingly prolonged waiting times. I am saying that because we heard that 'really soon' before and as it turns out there is a vast variety when it comes to the understanding of what qualifies as being 'really soon'. :)
 
Yup that made me lets say wonder as well and I am still rather uncertain if you should rely/wait on 'that guy'. Past experience shows the potential for amazingly prolonged waiting times. I am saying that because we heard that 'really soon' before and as it turns out there is a vast variety when it comes to the understanding of what qualifies as being 'really soon'. :)



I would really like to know who is 'the guys that is working on Tavi 3.0' since I thought that DayZTaviana.com was dead a long time ago ..

Also about drilling platforms, could we finally have a working ladder to access them with a boat ?


I'm dealing directly with Hicks 206, he contacted me by Private Message on this site and sent me his contact details, he also gave me contact details for his team. I do also have access to their files and their project :). I do greatly appreciate your concerns Quentix & Rusk. If its a hoax/scam than OpenDayZ has some serious issues with hackers. I will be careful though and keep an eye out. I also have witnesses because I tell my friends everything that I hear or do for them for just in case if they try to do anything funny. Also with "soon" I know it can be mean different variations but I am un-sure exactly on the deadline but I will ask the team when it is expected and I've been meaning to do that but I get easily side tracked and forget to ask. DayZTaviana.com is still alive and well they just been busy with life and working hard at other things and that probably explains why most of us and even including me thinking they was dead in the water. I do see great things coming from this Taviana 3.0 and I don't mind merging my work with theirs. My sole purpose was to bring DayZ Taviana back to life in which I have done.

Regarding drilling platforms, we will see if anything we could to save those and if we can manage to get them working and spawning loot that'll be a huge success to us. I will also look into finding a way for server owners to be able to merge all the neccesarry things into the Reality server pbo and list of things they need to add in to make it work for this DayZ Taviana. How is your server holding up with this DayZ Taviana? What do you think about the Car Spawns?
 
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