New Clothing Class Names

"SurvivorW2_DZ","Survivor2_DZ","Sniper1_DZ","Sniper2_DZ","Sniper3_DZ","Sniper4_DZ","Sniper5_DZ","Sniper6_DZ","Soldier1_DZ","Camo1_DZ","Camo2_DZ","Camo3_DZ","Camo4_DZ","Camo5_DZ","Camo6_DZ","Camo7_DZ","Camo8_DZ","Camo9_DZ","Camo10_DZ","Camo11_DZ","Camo12_DZ","Camo13_DZ","Camo14_DZ","Camo15_DZ","Camo16_DZ","Camo17_DZ","Camo18_DZ","Camo19_DZ","Camo20_DZ","Camo21_DZ","Camo22_DZ","Camo23_DZ","Camo24_DZ","BanditW1_DZ","Bandit1_DZ","SurvivorW2_DZ"
 
this is the full list from the variables.sqf file in the dayz_code.pbo
Code:
["Pilot_DZ, INS_Lopotev_DZ","Rocker3_DZ","gsc_eco_stalker_mask_duty","Soldier_Crew_PMC","Sniper1_DZ","Sniper2_DZ","Sniper3_DZ","Sniper4_DZ","Sniper5_DZ","Sniper6_DZ","Camo1_DZ","Camo2_DZ","Camo3_DZ","Camo4_DZ","Camo5_DZ","Camo6_DZ","Camo7_DZ","Camo8_DZ","Camo9_DZ","Camo10_DZ","Camo11_DZ","Camo12_DZ","Camo13_DZ","Camo14_DZ","Camo15_DZ","Camo16_DZ","Camo17_DZ","Camo18_DZ","Camo19_DZ","Camo20_DZ","Camo21_DZ","Camo22_DZ","Camo23_DZ","Camo24_DZ","Soldier1_DZ","Rocket_DZ"]
 
I tried adding these too a supply crate but it didn't show up...I used this line
"_this addMagazineCargo ["Camo1_DZ",10];"

Should it be

"_this addMagazineCargo ["Skin_Camo1_DZ",10];" ?
 
Lootable skin list:
"Skin_Soldier1_DZ"
"Skin_Camo1_DZ"
"Skin_Camo2_DZ"
"Skin_Camo3_DZ"
"Skin_Camo4_DZ"
"Skin_Camo5_DZ"
"Skin_Camo6_DZ"
"Skin_Camo7_DZ"
"Skin_Camo8_DZ"
"Skin_Camo9_DZ"
"Skin_Camo10_DZ"
"Skin_Camo11_DZ"
"Skin_Camo12_DZ"
"Skin_Camo13_DZ"
"Skin_Camo14_DZ"
"Skin_Camo15_DZ"
"Skin_Camo16_DZ"
"Skin_Camo17_DZ"
"Skin_Camo18_DZ"
"Skin_Camo19_DZ"
"Skin_Camo20_DZ"
"Skin_Camo21_DZ"
"Skin_Camo22_DZ"
"Skin_Camo23_DZ"
"Skin_Camo24_DZ"
"Skin_Sniper1_DZ"
"Skin_Sniper2_DZ"
"Skin_Sniper3_DZ"
"Skin_Sniper4_DZ"
"Skin_Sniper5_DZ"
"Skin_Sniper6_DZ"
 
what I mean is to add the skin to a custom loadout, no like an item in the inventary or ingame.


That depends on how you're doing your custom loadouts, if it's through the database (and you have this method workin) then just change Survivor2_DZ to gsc_eco_stalker_mask_duty. If it's through an sqf file then you'll have to add this to it: [dayz_playerUID, dayz_characterID, gsc_eco_stalker_mask_duty] spawn player_humanityMorph;
 
That depends on how you're doing your custom loadouts, if it's through the database (and you have this method workin) then just change Survivor2_DZ to gsc_eco_stalker_mask_duty. If it's through an sqf file then you'll have to add this to it: [dayz_playerUID, dayz_characterID, gsc_eco_stalker_mask_duty] spawn player_humanityMorph;


yeah is thru the database, I got the tables and the custom loadouts working with ALL skin (camo1-24, sniper 1-6 etc) but not that single one gsc_eco_stalker_mask_duty


is into the variables :

Code:
//Model Variables
Bandit1_DZ = "Bandit1_DZ";
BanditW1_DZ = "BanditW1_DZ";
Survivor1_DZ = "Survivor2_DZ";
Survivor2_DZ = "Survivor2_DZ";
SurvivorW2_DZ = "SurvivorW2_DZ";
Sniper1_DZ = "Sniper1_DZ";
Sniper2_DZ = "Sniper2_DZ";
Sniper3_DZ = "Sniper3_DZ";
Sniper4_DZ = "Sniper4_DZ";
Sniper5_DZ = "Sniper5_DZ";
Sniper6_DZ = "Sniper6_DZ";
Camo1_DZ = "Camo1_DZ";
Camo2_DZ = "Camo2_DZ";
Camo3_DZ = "Camo3_DZ";
Camo4_DZ = "Camo4_DZ";
Camo5_DZ = "Camo5_DZ";
Camo6_DZ = "Camo6_DZ";
Camo7_DZ = "Camo7_DZ";
Camo8_DZ = "Camo8_DZ";
Camo9_DZ = "Camo9_DZ";
Camo10_DZ = "Camo10_DZ";
Camo11_DZ = "Camo11_DZ";
Camo12_DZ = "Camo12_DZ";
Camo13_DZ = "Camo13_DZ";
Camo14_DZ = "Camo14_DZ";
Camo15_DZ = "Camo15_DZ";
Camo16_DZ = "Camo16_DZ";
Camo17_DZ = "Camo17_DZ";
Camo18_DZ = "Camo18_DZ";
Camo19_DZ = "Camo19_DZ";
Camo20_DZ = "Camo20_DZ";
Camo21_DZ = "Camo21_DZ";
Camo22_DZ = "Camo22_DZ";
Camo23_DZ = "Camo23_DZ";
Camo24_DZ = "Camo24_DZ";
Soldier1_DZ = "Soldier1_DZ";
Rocket_DZ = "Rocket_DZ";
 
AllPlayers = ["Pilot_DZ, INS_Lopotev_DZ","Rocker3_DZ","gsc_eco_stalker_mask_duty","Soldier_Crew_PMC","Sniper1_DZ","Sniper2_DZ","Sniper3_DZ","Sniper4_DZ","Sniper5_DZ","Sniper6_DZ","Camo1_DZ","Camo2_DZ","Camo3_DZ","Camo4_DZ","Camo5_DZ","Camo6_DZ","Camo7_DZ","Camo8_DZ","Camo9_DZ","Camo10_DZ","Camo11_DZ","Camo12_DZ","Camo13_DZ","Camo14_DZ","Camo15_DZ","Camo16_DZ","Camo17_DZ","Camo18_DZ","Camo19_DZ","Camo20_DZ","Camo21_DZ","Camo22_DZ","Camo23_DZ","Camo24_DZ","Soldier1_DZ","Rocket_DZ"];
AllPlayersVehicles = ["Pilot_DZ, INS_Lopotev_DZ","Rocker3_DZ","gsc_eco_stalker_mask_duty","Soldier_Crew_PMC","Sniper1_DZ","Sniper2_DZ","Sniper3_DZ","Sniper4_DZ","Sniper5_DZ","Sniper6_DZ","Camo1_DZ","Camo2_DZ","Camo3_DZ","Camo4_DZ","Camo5_DZ","Camo6_DZ","Camo7_DZ","Camo8_DZ","Camo9_DZ","Camo10_DZ","Camo11_DZ","Camo12_DZ","Camo13_DZ","Camo14_DZ","Camo15_DZ","Camo16_DZ","Camo17_DZ","Camo18_DZ","Camo19_DZ","Camo20_DZ","Camo21_DZ","Camo22_DZ","Camo23_DZ","Camo24_DZ","Soldier1_DZ","Rocket_DZ","AllVehicles"];


and into the server_playerlogin:

Code:
    if (!(_model in ["SurvivorW2_DZ","Survivor2_DZ","Sniper1_DZ","Sniper2_DZ","Sniper3_DZ","Sniper4_DZ","Sniper5_DZ","Sniper6_DZ","Soldier1_DZ","Camo1_DZ","Camo2_DZ","Camo3_DZ","Camo4_DZ","Camo5_DZ","Camo6_DZ","Camo7_DZ","Camo8_DZ","Camo9_DZ","Camo10_DZ","Camo11_DZ","Camo12_DZ","Camo13_DZ","Camo14_DZ","Camo15_DZ","Camo16_DZ","Camo17_DZ","Camo18_DZ","Camo19_DZ","Camo20_DZ","Camo21_DZ","Camo22_DZ","Camo23_DZ","Camo24_DZ","BanditW1_DZ","Bandit1_DZ","SurvivorW2_DZ","gsc_eco_stalker_mask_duty"])) then {
        _model = "Survivor2_DZ";
    };


the custom loadout works, because I have many with others skins and stuff, but can make gsc_eco_stalker_mask_duty work >.>


any ideas?
 
Install Freds wardrobe I have alot of skins added that way
for instance heres my stalker mask duty

Code:
// -------------------------------------------Item Fix Start-------------------------------------------
private["_hasmapitem","_hascompassitem","_haswatchitem"];
_hasmapitem = "ItemMap" in weapons player;
_hascompassitem = "ItemCompass" in weapons player;
_haswatchitem = "ItemWatch" in weapons player;
// -------------------------------------------Item Fix End-------------------------------------------
if (dayz_combat == 1) then {
titleText ["You can't change clothes while in combat.", "PLAIN DOWN", 3];
sleep 5;
titleFadeOut 1;
} else {
titleText ["Changing Clothes...", "PLAIN DOWN", 3];
sleep 3;
[dayz_playerUID,dayz_characterID,'gsc_eco_stalker_mask_duty'] spawn player_humanityMorph;
sleep 2;
titleText ["...looking good! Wardrobe closed for 1 minute.", "PLAIN DOWN", 3];
// -------------------------------------------Item Fix Start-------------------------------------------
if (!_hasmapitem ) then {
    player removeWeapon "ItemMap";
};
if (!_hascompassitem ) then {
    player removeWeapon "ItemCompass";
};
if (!_haswatchitem ) then {
    player removeWeapon "ItemWatch";
};
player removeWeapon "ItemRadio";
// -------------------------------------------Item Fix End-------------------------------------------
sleep 5;
titleFadeOut 1;
sleep 55;
wardrobe = player addaction [("<t color=""#ff8810"">" + ("Wardrobe") +"</t>"),"wardrobe\wardrobe_execute.sqf","",5,false,true,"",""];
};
 
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