Carepackages

Hi there. That script works great. Not sure what you mean about you can't edit this code. I just used it to make care packages.
 
Edit the function for care packages and you can do this. I'm assuming your using Bliss!

Go to REPOSITORY (where you have bliss unzipped to) then pkg\carepkgs\compile

Open fnc_carePkgs.sqf

Line 7
_randomvehicle = ["Misc_cargo_cont_net1","Misc_cargo_cont_net2","Misc_cargo_cont_net3"] call BIS_fnc_selectRandom;

You can add your box there, remeber to give it a number of loot positions, you'll see the if _randomvehicle statements straight after the selection that I just pasted.

Good luck, let me know if you have any other problems
 
OK, thank u it works!
I have got a question: I want to have a signal at the carepackes like helicrashsite "smoke"

(publicVariable "dayzFire";
if (isServer) then {
nul=dayzFire spawn BIS_Effects_Burn;]

But i dont want the smoke! I want another signal. I want to have a blinking light. Can I make this effect? How?
 
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