dayz mission addin (serverside scripts)

piXel

Valued Member!
DayZ mission addin (serverside scripts) help and discussion takes place here





@sovoki
I like to help, donating is allowed but making appointments with me is almost impossible..
Do you have a teamspeakserver?

@manatee
The zombies do hit you more easily when you sit on the back of vehicles. But you get of faster then you get out when in trouble. Shooting from the back I tried, but your interface becomming a mess made me back of.

The bouys are used as lines under the helicopter. So lifted cargo is not floating in mid air.
cargolift.jpg


(Smoke and chute) is a great candy feature but I find it better for military sims. Actually the whole liftscript does not add to the postapocalyptic gameplay (maybe only pilots, heros or admins should be able to use it) I think dayz would be better without heavy militairy weapons aswell. A few Survival camps in the forests that you can attack/defend or where you can meet, share loot, fight, heal, repair, save character would be great... (less is often more)

Dogs are only "sort of not interested"? (nose in the air and wait) if you command find animal and there are non. But if an animal get's in sniff radius of dog I am sure he will pick it up. Go hunt some more with your dog.sqf you will understand him after a while.

@GERuss and Tempestrip
sse lab. see intro clip.

@nullpo
deleting items is a good method, but make shure you addjust the items total counter. in the .sqm

@ispan and @manatee
Thanks and can't you use the time feature from them?

.
 
@Pixel The Dogs are coming out but not attaching Me .. can you help me on skype or something

skype sovoki

+ Teamspeak> 142.4.215.173:10008 Kizzi channel
if u cant catch me on teamspeak u should add me on skype
 
@Pixel The Dogs are coming out but not attaching Me .. can you help me on skype or something

skype sovoki

+ Teamspeak > 142.4.215.173:10008 Kizzi channel
if u cant catch me on teamspeak u should add me on skype

I helped him get them working, he is using your default mission file. He is running on dayz.st. Wasn't sure what else to do from there as he doesn't have an "attach.txt" in his battleye folder.

Dayz.st is running bliss, but i believe only up to schema 35 and haven't ported over to the new reality build/hive yet.
 
@sovoki
spoke to no0k on your TS. will try again later.

@sovoki and Tempest.
post default mission folder or mission.pbo of bliss Ill integrate addin for you.
I made the mission independend of hive. Scripts will fit in all imaginable hive versions.
Attach.txt not being there is fine, thats only BE related

.
 
If I have your original version, is it enough, if I just compare the existing files with the new one, and fix the differences, or the best to do is a fresh start?
 
piXel
I report some issue(bug?) that many players of my server reported to me. If it's not , sry.
1) Many players suddenly turned into "crow" It looks like Spectator mode of Arma2.
2)Some player cannot press abort button after death.
3)FPS decreased about 3hours after server restart.

Totally this addon is really awesome.
I appreciate your great work.
 
@capello
you could overwrite the addin folder. There are some new dependencies see howtoAddin.txt in .zip

@nullpo
(I just interpretates on the jazz since your points seem irratic)
1. sounds like hacker or custom anti-hackscript. nothing in my scripts changes avatar.
2. how did they die
3. On purpose I dont script with loops (danger of leaking and mem saturation) So on purpose I scripted the dog (only one with a loop) with cleanup so nothing stays when player or dog dies and server is clean. Maybe an itteration of triggers.. Ill have a closer look later
 
PiXel, first whats resource title screen, cause its not being found.. second im running bliss and dog's won't attach
 
@sovoki
spoke to no0k on your TS. will try again later.

@sovoki and Tempest.
post default mission folder or mission.pbo of bliss Ill integrate addin for you.
I made the mission independend of hive. Scripts will fit in all imaginable hive versions.
Attach.txt not being there is fine, thats only BE related

.

Here my default Mission pbo
My Bliss is 2047


thanks for helping me out & post me ur paypal.. email
 

Attachments

  • dayz_mission(1).pbo
    41.4 KB · Views: 147
@vilemouse
ResourceTitle is description.ext related (there is an error in the file) did you do point 3 from howToAddin.txt.
#include "addin\fx\descrExt.h"

I think they dont "attach" because you need a trigger in the .sqm file as in howToAddin.txt
class Sensors
{
items=1;
class Item0
{
position[]={7769.2158,0.92758948,2541.0066};
a=0;
b=0;
interruptable=1;
age="UNKNOWN";
name="plrInit";
expCond="local player";
expActiv="nul = [] execVM ""addin\plrInit.sqf""";
class Effects
{
};
};
};


.
 
piXel
Thank you for your help. It works.
I attach the Mission.pbo which is got rid of anomaly things.
 

Attachments

  • dayz_mission.pbo
    134.7 KB · Views: 425
Hey thanks for your work on this. Everything seems to be working great except dogs. They spwn fine, one for each of the people im testing it with. The problem is I cant interact with them. Im assuming its something simple bc it worked one time for one of us. Your instructions were pretty easy to follow. On your templates where you show what and where to add in I was unsure about the spacing. Above and below the new lines it has your name, a date and some other characters, should this be empty lines? Not sure if it even matters. Thank You
 
@sovoki
Since you insist and I always make things for free as you will see. I have a past project with a PayPal donate button but I am still a happy pauper :) Here But dont feel obliged I'll help fix things anyway.

The dogshouses with dogs are located with a random radius of 70 meters in: Bor, Msta, Polana, Vyshnoye, Grishino, Dubrovka. Take Vyshnoye. Often on the steep hillside or next to the road that goes up and North, near the village. Doghouses with dog should make a barking sound and are on an 'odd' location.

before you place it on a heavy traffic server let me check nullpo's trigger problem.

@Spinkz
both dogs are available 50% chance.

@nullpo
interesting. I'll dive into serverside multiplication of doghouse triggers tomorrow. Might update..

@sulo
I still think they dont "attach" because you need a trigger in the .sqm file as in howToAddin.txt (see 6 posts back). Or did you fiddle with dog.sqf, ifso and there is an error in it, it will be used ones. Empty lines don't matter they are for readability.


.
 
i'll give you feedback when its working ive not tested yet because like i said to many players online on the moment
i hope all setting are working for bliss alot of players LIKE ur work. and cant wait for getting it up on the server

normaly u have now an donation ( my name paypal ' steven dircks ' )
 
ok i copied folders and files, added #include "addin\fx\descrExt.h" to description, added dogOwner = []; to init.sqf. From here I am lost, I see where it says class sensors in my mission.sqm. Please be more specific as to what and where I have to add next for setting the trigger. I am a noob. Thanks Again.
 
ok i copied folders and files, added #include "addin\fx\descrExt.h" to description, added dogOwner = []; to init.sqf. From here I am lost, I see where it says class sensors in my mission.sqm. Please be more specific as to what and where I have to add next for setting the trigger. I am a noob. Thanks Again.


Add this

class Item0
{
position[]={7769.2158,0.92758948,2541.0066};
a=0;
b=0;
interruptable=1;
age="UNKNOWN";
name="plrInit";
expCond="local player";
expActiv="nul = [] execVM ""addin\plrInit.sqf""";
class Effects


then change items # and class item number to match what you did.
 
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