Well... if he would not have that entry in init.sqf already he would not get an error message - in this case its the folder and the sqf missing - not the init enry ;-)
There is no "mission.pbo".
There is a "dayz_private_1.epoch.chernarus.pbo" in a folder called "mpmissions" (in case you are running another map than Chernarus the name of the pbo will be different).
Once you open the pbo with pbo-manager you can extract the files packed into that pbo, for...
I don't have kicks... just weird database naming errors connected to some "no vehicle" issue.... In script.txt I have added the following lines - not sure if that might help you though - but maybe worth to try:
I am running fuel script as well...
Hi SARGE,
maybe you can clear this up for me, it would be very much appreciated...
In server_cleanup.fsm I am supposed to replace some lines, one of them is:
The line I find looks like this, with an "&&(isPlayer_x)" added, since Epoch 1.0.2..
Now my question:
Should I still replace it...
I installed Epoch 1.0.1.5 on our server and was very surprised when opening scripts.txt to make the necessary changes for SARGE AI (did that before for 1.0.1.1 and 1.0.1.4 - so I know what I'm talking aboout).
First I encountered two Battleye folders in my dayz_1.epoch.chernarus folder...
As far as I could see the situation is as follows:
In the table Object_DATA we have two columns dealing with damage:
At the moment the script adresses only the column "Damage" and sets that value to zero. The "Hhitpoints" column remains untouched.
So, in addition to ehat it does now...
Are you still working on that?
It would be very nice, because that would probably be the only repair script able to do that...
I went through a lot of them and all just set damage value to "0", leaving the parts's values in the databases "hitpoints" column still untouched...
Any fix for that...
I tried to add it to mission.sqm but it did result in the server not starting... got just "wait for host"...
I tried it bot upper and lower case:
version=11;
class Mission
{
addOns[]=
{
"chernarus",
"ca_modules_animals",
"dayz_code",
"dayz_weapons"...
Problem solved... it WAS mistyping (silly me...).
BUT: I wanted to let you know that the MAP-EU indeed does work with DayZ Epoch.
When starting the game I still get an error message about "..cannot play mission, as depentant on missing content MAP.." (well, not same wording, it's the...
Using the MAP_EU stuff as well, but as I am trying to add new buildings to Epoch, I guessed that addon was already included (it is in my client files).
Nevertheless I get a Preprocessor failed on file buildings.sqf - error 7.
Error 7 is described here...
Hi Sarge,
Many thanks for your incredibly quick reply... 8 minutes.. LOL... a lot of paid support should use that as a role model :)
a) So we will have to live with that... lets assume those bandits are drunk most of the time :D
b) That's a shame really.... I am not a scripter, even a pair...
Error Report
--------------------------------------------------
YES; i did read the FAQ and the READMEs
on opendayz.net and on github,
and i searched this thread for my issue.
Version of SAR_AI: 1.5 (SAR_config version 1.5.2)
Version of Dayz: 1.7.6.1
Serverpackage
Type: Nitrado Bliss...
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