Recent content by angry pineapple

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    [SUPPORT] DayZ of Glory (SPORKMOD)

    This is probably very simple but, I've got a couple questions regarding the level addons. 1. I'd like to have various self actions based on the level reached by a character. I'm not sure how to call the self actions from the Level_addons.sqf? Or would do I passed the current level into the...
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    [SUPPORT] DayZ of Glory (SPORKMOD)

    @SchwEde - you rock!
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    [SUPPORT] DayZ of Glory (SPORKMOD)

    The default "journal" doesn't seem to work for me when using this mod. Is there a way to get it to (particularly the crafting menu)?
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    [SUPPORT] DayZ of Glory (SPORKMOD)

    Fantastic! Thanks!
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    [SUPPORT] DayZ of Glory (SPORKMOD)

    @sporkulus - great job. I love the idea of character leveling! I've got a couple of questions though. How does the level get stored (there isn't a db entry for experience)? Is is calc'd based on kills when the player logs in? The reason I ask, is I'd like to reset it on player death so...
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    Changing zombie skins

    Is there a way to specify a new zombie class that uses the playable skins? I'd really like to add the player allowed models as zombies as well (keep players guessing). Would this require a whole different mod as the models are already part of DAYZ? Cheers
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    local server install

    Fantastic - thanks!
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    zombie animations / classes and AI

    Wondering if it is possible to create a new class of zombie without creating a new mod. Basically I'm trying to have a zombie (movement & behaviours) same as the viral version but with a player skin. The effect is that on player death, this class of zombie would spawn in with a player skin...
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    local server install

    Can anyone point me to a link/post for installing a dayz server On my local pc for development purposes? I'm wanting to do some significant scripting and want a dev environment.
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    Bandit Humanity Cutoff Limit

    @swash I tried modifying SARGE's AI code to do just this without too much success. I attempted to set a player to setcaptive = true when it was the AI bandit faction and the player humanity <5000. This kinda worked, however these players could then murder the bandit AI without them becoming...
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    [Release] mmmyum's zed changes - quantity, AI, spawning, permaLoot, permaZeds& more

    I am loving these changes! I'm not currently using the skins - and I've got some of the zombies doing the "super-run" thing - which I kinda like....however I've got a question that maybe someone can point me in the right direction. It seems the dectection of the zombies is too high for my...
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    [Release] mmmyum's zed changes - quantity, AI, spawning, permaLoot, permaZeds& more

    mmmyum - to simply use the loot on reboot can I just use the permaloot.sqf and comment out the server clean-up? Cheers
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    [Release] mmmyum's zed changes - quantity, AI, spawning, permaLoot, permaZeds& more

    Okay - thanks. I guess just changing _runspeed the same as _walkspeed would just make them run really slow (could be kinda funny). Was hoping to get a similar effect without the need for a client download or mod... Keep up the great work - your additions to my server have been loads of fun!
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    [Release] mmmyum's zed changes - quantity, AI, spawning, permaLoot, permaZeds& more

    mmmyum - great work! One quick question before I start playing with your server side stuff. I'm interested in increasing the zed numbers - but previously it created a fair bit of lag using other methods. Without using the client side animations - does your changes alter the speed of the...
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    class specific weapons loadouts

    Hey all, Sry for the delay but I'd thought I'd post my files related to getting more granular control over the ai loadouts Note - that this is a bit of a hack-job to get it working (works on my server) until the next proper release from sarge. So the files I modified (to use as reference)...
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