If you have a vilayer server I suggest you install these scripts manually, it takes time yes but you get to see all the folders. The file you are looking for should be on the server side files
Updated the indestructible bases to include wooden objects in hopes of making base building a little easier. These objects still have a maintenance period of 30 days and when maintained are destructible until next reset. We suggest a plot pole or several around a base to prevent exploits of this...
Anyone come across an issue where after the C130 major mission no other major missions spawn because no matter where you walk around the plane or loot crates the mission wont finish?
Some examples of our custom areas (buildings) include an especially valuable military compound in Northern Chernarus with several barracks, military tents and hospital tents (MASH). There is also a grocery store, a couple warehouses, and some factories.
We have also added barracks, tents of...
Vampire's post is perfect, if you decide to make additional changes, make sure you change the class name of items like barracks, hospitals, factories etc to make sure they spawn loot, see Vampires changes for examples
Can anyone else confirm this? I just don't want to add it and see it happen again, I really don't have any other explanation as to why they were deleted the first time I added the file.
I'm running this mission system on both my Epoch servers
http://opendayz.net/threads/release-dayzchernarus-mission-system.12169/
On one server, I am also running DZAI, and the Mission system works flawlessly. However, I do not have active AI on my second server, and the Mission NPCs only...
Im running R3F towing on each of my epoch server, which was fine until 1.0.2.5 changed several of the class names on vehicles. I'm looking to update the vehicles that can be lifted and towed, does anyone know the class names or have a link to the changed ones? Any help would be great!
We are currently testing out indestructible bases with a 30 day maintenance period. Buildables become indestructible after reset and when maintained are re destructible again until reset. If we find that this is being used as an exploit, we will implement a more permanent policy that does not...
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