Well i figured out it wasn't related to this mod, it was related to how i calling some map additions client side (you pointed that out on other forums?)
Was calling multiple map addtion via mission file with !isDedicated and im pretty sure that was screwing with spawning characters caused me...
any reason players would be getting stuck in debug with no options, able to move run around ect?
sometimes spawn automatically on ground without god mode disabling?
edit :: not all players, only a few
have tried deleting them from db ect, nothing
it doesnt look like their worldspace is...
trying to keep my players uid's hidden and calling them through public variables
any clue why this isnt working correctly?
_classLevel1 = ["0"];
_classLevel1 = _classLevel1 + DonatorTier1;
_classLevel2 = ["0"];
_classLevel2 = _classLevel2 + DonatorTier2;
_classLevel3 = ["0"];
_classLevel3 =...
Im aware theres a blanket way to add items to backpack on a specific loadout, however is it possible to add specific items to backpack based on uid?
Essentially they would get the default loadout then if uid in an array they would also get backpack items?
I did a search on the other forums in that topic, for some reason it didnt pickup your post...
Ive since scrolled thru the last 10 pages and found it
Thanks
Pipebomb doesnt work, doesn't explode just sits there on thr ground
Not sure what else I can try tbh
I mean all that needs to change is to make the player who triggers it take damage.
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