Recent content by Chester Cheetoz

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    Spawn too close to players

    Alright, so my players keep complaining about AI spawning either nearly on top of them or too close to them. I've played several hours, even after lowering the spawn chance and have yet to come across this problem. But they say it's happening. Is there a way to make it so they don't spawn so...
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    Too many AI

    Hmm you must have just updated? I think I downloaded it over a week ago and its 2.1.3 . Ill give it a shot, I appreciate the help
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    Too many AI

    Im running an Overpoch Taviana server Edit: also running infistar
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    Too many AI

    Hey there, I absolutely love your script. You've done an amazing job with it, clearly one of the best scripts made for Arma/Dayz. It's simple to set up and easy to configure. I used to use Sarge, until I discovered yours. Now that I kissed your ass (Though everything I said was true), I...
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    Best Anti-Hack; Blur or InfiStar?

    Yeah, I have a really bad habit of doing that.. Posting then realizing its an old thread... Ive done that on threads over a year old.. Pretty sad really
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    Best Anti-Hack; Blur or InfiStar?

    Ahh I love it.. Talking about how they're not too bright but your info is wrong as well... Blur was a "Reseller" of infistar. Been talking to both Nick (blur) and Chris (Infistar) and basically saying the same thing. Chris says Blur was a reseller, Nicks saying that hes no longer receiving...
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    [Atmosphere] Radio Chatter Help

    Lol yeah, thats my problem. Im ALWAYS changing things, adding new things. I try to keep the player interested so Im constantly updating scripts, missions, Ai and try to change things around to keep them guessing. I change my server files at least a few times a week.
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    [Atmosphere] Radio Chatter Help

    Yeah, I was about to install this, until I saw that it was going to add over a meg to my mission file. As it is, I'm at 2.3mb, used to be almost 4mb but cleaned it up, removed stuff and don't want to get it back up there. Now if I can make this launch server side without adding to the mission...
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    DayZ Mission System

    "//Check for hackers" \n " {" \n " if(vehicle _x != _x && (vehicle _x getVariable [""Mission"",0] != 1) && !(vehicle _x in _safety) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n " diag_log (""CLEANUP: KILLING A HACKER "" + (name _x) + ""...
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    DayZ Mission System

    I have DZAI, no Sarge. Would I have to change it all to DZAI
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    DayZ Mission System

    I did all that and it just kills me now
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    DayZ Mission System

    Actually on my server I just edited the mission files to say "Remember mission vehicles despawn on server restart" and when they finish the mission "Remember Mission Vehicles despawn on restart, make sure you sell them".
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    DayZ Mission System

    I'm having a problem I haven't seen on the forums yet. I used to have a common problem, the vehicles would despawn when you got in them or walked up to them, but that was an easy fix. I've had that fixed for months. But after the last Epoch update 1.0.2.4 and 1.0.2.5 I can't get them to work...
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    Dayz Epoch Cherno, Vilayer hosting. Need much help =_

    I had nothing but problems with them. I was opening support tickets almost daily for a while there. I think within 2 months I had about 30 support tickets. Most of them were caused by them. One time they had another server conflicting with mine, guess it was running on the same port and IP as...
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    [Release] DayZChernarus Mission System

    Not sure about that, I had the issue of the map markers being gone if I died, relogged, or logged in after the mission spawned. As soon as I added it to my init file, never had the issue again.
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