Recent content by Cikez

  1. C

    Ammo Crates Fix

    I have not tried putting them outside of a building or disabling Infistar. It seems like from what I have seen if a player is nearby they do not disappear but I could be wrong. I will try disabling infistar to see if that fixes it. Thanks.
  2. C

    Ammo Crates Fix

    RPT Log: https://www.dropbox.com/s/59jgx3avcugqfpe/arma2oaserver.RPT?dl=0 server_monitor.sqf: https://www.dropbox.com/s/fsk9lw2e2tyd9ip/server_monitor.sqf?dl=0 Thanks!
  3. C

    Ammo Crates Fix

    Hey sorry I have been very busy. I just got some intel from a donator.. He said: "After a restart the crate is usually there for about 15 mins or so then disappears. However, if a restart happens and I'm not at the house, once i return the crate is there for about 15 mins as well. It seems it...
  4. C

    Ammo Crates Fix

    Hmm I have this: if (_type == "AmmoBoxBig") then { _object setVariable ["permaLoot", true]; }; Right below this: if (_type == "Base_Fire_DZ") then { _object spawn base_fireMonitor; }; In server_monitor.sqf For some reason they still seem to disappear randomly. Am I missing something? In...
  5. C

    Ammo Crates Fix

    Hmm.. My hivelog file shows that they are all spawning.
  6. C

    Ammo Crates Fix

    It seems to be helping a lot but some of the crates still are disappearing.. Would having a "banned" or "invalid" weapon in the crate cause it to disappear? I noticed that a few of them had a KSVK and AS50 in them which is now banned in Vanilla. This could be what is causing the others to...
  7. C

    Any command like -autoinit

    I 2nd this.. I would love to be able to fully start the mission and the hive immediately after a restart of the server. If anyone comes across this please let us know. I will do the same.
  8. C

    Ammo Crates Fix

    OK no problem. Thanks a lot for your help. I have applied this code to my server... We will see if everything goes as planned. Thanks again man!
  9. C

    [Support] ESSV2

    LOL no problem. I sent him a pastebin link with custombases = [ We will see what he says.
  10. C

    [Support] ESSV2

    This is line 16 and 17 of spawn.sqf: _ctrl = (findDisplay 88890) displayCtrl 8890; _ctrl ctrlMapAnimAdd [1,_zoom,_grid];
  11. C

    Ammo Crates Fix

    Ahhh, makes sense now.. So something like this should work in server_monitor.sqf: //If class is AmmoBoxBig set permaloot to true if (_type == "AmmoBoxBig") then { _object setVariable ["permaLoot", true]; };
  12. C

    [Support] ESSV2

    Hmm, ok. I sent you a PM with the link as id rather not post it public.
  13. C

    Ammo Crates Fix

    I have taken the time to search for it but I thought that variable could only be set on items that are spawned with SQF and NOT through object_data in SQL. I see this in spawncarepackages file: _lootVeh setVariable ["permaLoot", true]; But like I said above.. How do you set a variable...
  14. C

    Ammo Crates Fix

    What do you mean by look in server-monitor for it to come across? So I guess I didnt know this but you are saying that you can set a "permaloot" variable to an item that is in the database and not spawned via SQF?
  15. C

    [Support] ESSV2

    Any reason why when players try to spawn at their Donor base it puts them back into "debug" and gives this error in the clients RPT log: Error in expression <dDisplay 88890) displayCtrl 8890; _ctrl ctrlMapAnimAdd [1,_zoom,_grid]; ctrlMapA> Error position: <ctrlMapAnimAdd [1,_zoom,_grid]...
Back
Top