I would like to load a ban list out side the mission files to be loaded into an array, sorry for being so rude in my previous post I was having a pretty bad day :(
Is it possible to parse a text file in the mission folder or any folder in arma for that matter into an array?'
I have a data.txt file like this...
679A97D6F58C90B86A5
A5958CD967866A97F0B
I would like to get it into arma with a loadFile function into an array like this...
I have an idea, a counter that shows a players name [ CraniX | 12:34 ] and how long they have been alive for. The person on the server who has been alive the longest will be shown in text to all players on the server at the top right. Could this even be done and if so could you offer help?
So the anti-speed/teleport works , but a hacker told me he can make dayz think he is a vehicle then he teleports and switches back to a player. He also told me if i fixed that he would then have to try and disable the client side / server side scripts.
while{true} do {
_getpos = getpos player;
uisleep 1.5;
_distance2 = player distance _getpos;
if (_distance2 > 40 ) then {
PVAHR_ = 'Kick';
publicVariableClient "PVAHR_";
Problem with this is the offender is kicked but...
I'm new at this so here it goes.....
};while{true} do {
_getpos = getpos player;
uisleep 1.5;
_distance = player distance _getpos;
if (player alive = false) then {
sleep 30;
}else{
(_distance > 40 ) then {
PVAHR_ = 'Kick';
publicVariableClient "PVAHR_";//Kicks...
while{true} do { //Open Loop
_getpos = getpos player; //Get player position.
uisleep 1.5; //Wait 1.5 seconds/
_distance = player distance _getpos; //Get the distance between the current position and the last position.
if (_distance > 40 ) then { //Has the player moved 40 meters...
I have found out that when one speed hacks their game fps drops between 0-6 fps depending on how good of a rig you have. I would like some help in making a simple script that would kick a person when their fps drops to within that 0-6 fps range. Could you help me?
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