Groups are included in DayZ Epoch now, so this mod is no longer supported. Please post any issues with groups on the DayZ Epoch git. 1.0.5.1 is...
This version is no longer supported. The updated version is available here: https://github.com/ebayShopper/ESSV3 Please post any issues or...
An update is in progress.
@Saltzman - Looking through the air and BAF addon configs the chinook does not appear to have any animation for its ramp. Same with the Vodnik...
@J.Dominic - If you change this line: https://github.com/ebaydayz/DZGM/blob/master/dzgm/mapMarkers.sqf#L24 to: _nameID = _name + str(123); It...
Here is an example: [spoiler] This would be noticeable in object_data if you sorted by worldspace though. There would be an unusually long and...
That is a pretty bad vulnerability in Precise Base Building 1.0.4: https://github.com/RimBlock/Epoch/blob/master/A Plot for...
@ProSpeedy - Epoch 1.0.5.1 blocks access to locked vehicle gear, but I forgot other mods don't. Easy fix:...
@ProSpeedy123 - The first suggestion in the FAQ will do that: http://opendayz.net/threads/release-essv2-enhanced-spawn-selection-v2.21547/#post-116883
PlayableUnits command is broken. Infistar does that. See the infistar related steps in the OP.
@Hux - Unless you modified icons.sqf an icon should never show for yourself. It shouldn't draw unless the unit is more than 1m away from your...
@Hux - They are for vanilla DayZ Mod. They updated to a new keyboard event handler and no longer use dayz_spaceInterrupt. It will be in Epoch...
@Donnovan - Check the last two things under step #8 for infistar. Updated that several months ago....
@Hux - Most people don't want those accessible, so I disabled them by default. To enable remove this from icons.sqf: if (commandingMenu in...
It looks like this is a bug with those particular buildings, since they are custom made for Lingor:...
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