FallingSheep's Recent Activity

  1. FallingSheep 1.0.6.2 has finally killed my interest in making repacks and updating em. no new update coming scrapped al lwip and a general FU to epoch! »

    Aug 17, 2017 at 10:16 PM
  2. FallingSheep replied to the thread [SS]|Overpochins|150kCoins|ActiveADMINS|FullCustom|SectorB|Semi-Militarized.

    is this the virtual garage script your trying to add? and if so what issue are you having with it i might be able to help :)...

    Aug 17, 2017 at 10:13 PM
  3. FallingSheep replied to the thread Custom Weapon HUD.

    yep should work fine, there not really anything epoch specific about it

    Aug 17, 2017 at 6:03 PM
  4. FallingSheep replied to the thread I really need these files. I know there public!.

    ok what files? a screen shot dosnt help :) do you meant the debug, the welcome message, the coins, the bright nights or the right click...

    Aug 15, 2017 at 2:50 AM
  5. FallingSheep replied to the thread Setting damage to destroyed objects.

    a better fix for the damage issue is in the custom_build.sqf (well not better but cleaner keeps the code in its script :P) under this...

    Aug 13, 2017 at 9:42 PM
  6. FallingSheep replied to the thread Custom Weapon HUD.

    ripped from my 1.0.5 repack lets you switch weapons and use bandage, only has 1 primary weapon create a folder called scripts then...

    Aug 13, 2017 at 9:01 PM