Hey guys,
I am working right now at a "rescue the Hostage" Event. The hostage is spawned random with some AI Bandit Guards, a marker is shown up on the map and a hint says for example "the Crazy Doctors daughter has been kidnapped by Bandits! Go and rescue her!"
In hostage units init a script...
maybe u can execute the dynamicweather script with the eventhandler in dayz server.pbo\modules\...
have not tried this out yet, but what if you have 3 customized weather scripts and execute them with set a different time interval in mission\init.sqf? would be interesting to know if it works...
I have made it a different way... i am using the live crashsite script written by grafzahl, and when a chopper crashes there will be played a SOS Sound, and a rhint will show up the grid references in the right corner of the screen
//now comes felix crash report
//play radiosound SOS
//Trigger...
I have successfully added basebuilding to Dayz Epoch 1.0.1.5, objects are saved into database correctly.
But when i edit code of the object, it gets deleted from db :(
I am testing around for days,but cant find the reason why
Any ideas???
i'm not sure if i understood correctly what you wanna do and i am not that scripting experienced,
but if you want to fire the script only for _vehicle or whatever you could define it as null
and then onAct of the trigger do something like this?
expActiv="nul = [thislist] execVM ""fire.sqf""; "...
Wohooo! i got it to work! I started an old reality server with Epoch Mod and imported the Epoch database... now the objects are known by deployables and saved in epochs object_data table!
Thanks for your help Tactical_Force!
I use Dayz Lite Database which looks like this:
i can't run the instance_deployable query to that database or am i wrong? the builded objects should directly move to object_data as it worked on Epoch 1.0.1.1 with kiks basebuildingimprovements0.3
or can i also create a new table with the...
so much tanks 4 that...i am so tired but try it out ion a sec...
EDIT: no seems that it does not work, leastwise i get an error now :D
2013-07-11 05:54:21 HiveExt: [Information] Method: 308 Params: 11:Concrete_Wall_EP1:0:63684422:[266.482,[6548.41,5597,-0.522]]:[]:[]:true:654845597052266...
Would you be so kind to help me out with a server.pbo for version 1.0.1.4 ???
I have the problem, that the builded objects are not saved to the DB...
I tried to find the problem the past days becomming insane about it :(
Can you help me or tell what is wrong,or changed with the new patch...
same here :(
i am running epoch 1.0.1.4 and have tried to add Basebuilding to my Server,
but the objects are still not saving to the Database :(
my rtp says:
0:19:07 Client: Remote object 2:35 not found
0:19:07 Client: Remote object 2:36 not found
0:19:07 Client: Remote object 2:37 not...
I have got same issue. Everytime i restarted the server and connect first time i get following error:
Cannot Sync Character Error:
"ERROR: Cannot Sync Character Loki as no characterID"
it end in black screen..when i connect again, and mission is already started it works?!
also found this...
I've got same probs with my freshly installed Epoch server...
Error shown up in console:
[Error] Error executing |CHILD:103:63684422:any:2:|
My rtp logfile:
21:55:50 "ERROR: Cannot Sync Character Loki as no characterID"
21:55:51 "DISCONNECT: Loki (63684422) Object: any, _characterID: any"...
I know there are game logics making it possible that if a helicopter crashed or a crashsite or vehicle spawned, there is a radio message sent within a radius / or to all players
For example the myth of green mountain with location specific broadcasts triggerd or recieved by the ItemRadio like...
I know there are game logics making it possible that if a helicopter crashed or a crashsite or vehicle spawned, there is a radio message sent within a radius / or to all players
For example the myth of green mountain with location specific broadcasts triggerd or recieved by the ItemRadio like...
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