All,
I am in desparate need for some help with an error that is just spamming the hell out of my arma rpt. This has to do with something in my server_updateObject.sqf file and the server_cleanup.fsm. I am running Epoch 1.0.3.1
Here is the error from the rpt:
if (_object getVariable...
Thanks for the response Danger. No...just running the standard Mission framework...not Sarge or DZAI. Not sure what is causing this error to spam my report...im talking 1000's of lines now.
Does "Mission" have to be defined anywhere? In all the posts/tutorials it doesn't say has to...
Hello and Happy Holidays Everyone -
Anyone have a clue about my post above #462? I am looking at my server_updateObject page on line 30 where it shows
if (_object getVariable "Mission" == 1) exitWith {};
This looks correct; yet I keep getting this spam posted above in in my RPT.
Is...
DayZ Community - I am not sure why I keep getting this spam in my RPT. I have checked and double checked my server_cleanup.fsm file and it is exactly like it should be (or as it is shown in all the other posts) yet I still get the following error in my RPT:
RPT REPORT BELOW:
if (_object...
HELLO COMMUNITY - NEED HELP WITH DYING PLAYERS WHEN GETTING ON BIKE
I am still having a problem with players dying when they get on to ride the newly deployed bike. (Running EPOCH 1.0.3.1) I have all the files for deploying the bike in the all right places as shown in this post, but there is...
Help - I am unable to locate two files required above:
dayz_code\Configs\CfgLoot\CfgBuildingLoot.hpp
dayz_code\Configs\CfgLoot\CfgBuildingPos.hpp
Thanks!
I just started a new Taviana server using Dayz.ST. I downloaded the server pbo file and extracted it. When I look at the compile folder, I do not see any reference to a server_spawnCrashSite.sqf
Do I have to add this? If so, can someone post the entire sqf script for me?
If I have to add it...
Hello - I am new to this so forgive my lack of knowledge.
Running - DayZ.st server
Opened server pbo and I am in the server_monitor.
Unable to find any line that has the following:
// [_guaranteedLoot, _randomizedLoot, _frequency, _variance, _spawnChance, _spawnMarker, _spawnRadius, _spawnFire...
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