Recent content by Gweincalar

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    [Tool]Cusom Vehicle Spawns

    It seems like you're using a Bliss Server / Database. Since I've never used a bliss package i don't know if it has the same database structure like reality. I think i will search for an Bliss Database so i can see if it's the database or my tool. Also you can run the map editor if you run your...
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    [Tool]Cusom Vehicle Spawns

    Ok i could replicate your sql error. Try changing your decimal separator from a "," comma to a "." dot. You can do this under your regional settings in windows. I'm going to look for a solution. However i can't replicate your error atm. I will message you if i find a solution for it.
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    [Tool]Cusom Vehicle Spawns

    What did you do exactly to get this error. I've tried to replicate it on 5 different PCs and never got a error message.
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    [Tool]Cusom Vehicle Spawns

    Well theres a function build in, if you try to import vehicles that are not in your vehicles table by default. During your import you should get a message saying: "X vehicles have been removed from the list since they didn't exist in your vehicles table.\nDo you want to view a list of the...
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    [Tool]Cusom Vehicle Spawns

    Never thought about pulling from db to map editor but it sounds like a great idea. I just made a little update to include this feature, however after you've edited your mission and saved it again, you first have to delete your current vehicles from the database, otherwise you will have 2...
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    [Tool]Cusom Vehicle Spawns

    Does your MySQL server allow external connections? Many servers are restricted to local access for security reasons.
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    [Tool]Cusom Vehicle Spawns

    Could you describe what you did to get the error message?
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    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    The tents get updated until the server restarts. If you try to put items in after the restart the DB entry for the tent does not get updated. Everything works fine until the server restart, and i don't know why. Here's the link for my arma2oaserver.rpt, if you need something else just pm me...
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    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    Well it's saving fine and you wont get the error that @Rossymond has because there's no key constraint. But sadly it's not Updating / removing the objects afterall. I belive the server can't work with "2" different types of owner IDs even if they point to the same owner. Currently i have the...
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    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    I use the normal dayz on a reality server, just with a few plugins like self bloodbag and a tow/lift vehicles plugin. Also i replaced my server_publishObject.sqf with yours. If i use the normal BB1.2 everything works fine, tents are updating, objects are spawning correctly. If i attempt to use...
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    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    Did everything like you said but somehow the tents still are not saving/updating after the server has been restarted. Using the normal BB1.2 without any fixes is working fine.
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    [Tool]Cusom Vehicle Spawns

    I don't want to offend you in any way but to be honest. Just because this is site is named opendayz, doesn't mean i have to release my sourcecode of my tool. I'm going to port it over to origins within the next 2 days since i've set up a test server to see how the DB of origins looks like...
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    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    I did everything like you said, but i got a problem where you can't build tents because the tents still want to use the playerID and not his UID. So i made some changes to my database and now i'm able to build the tents but i get another problem with the inventory of the tents not synchronizing...
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    [Tool]Cusom Vehicle Spawns

    I would if i could :P. I think i will have to ask a mod to do this.
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    [Tool]Cusom Vehicle Spawns

    The building importer already checks if the type of building is already in the db, and if it's not, it will add the building in. Never did that for vehicles since there are a lot banned from dayz. But if you use rMod i think it's useful to have a function that imports new vehicle classes. At...
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