Still nobody has gotten Sarge's AI to work with OW 0.2.5?
I have tried with every time ending with "Wait for Host" no matter what I've tried. DZAI works fine and I have no issue with getting that AI to work but I would like some of the features that Sarge AI gives.
Again I have gotten Sarge's AI...
I've had Sarge's AI working on other Maps in the past but OW 2.5 has me stumped. Anyone get Sarge's to work with OW 2.5?
Besides taz2171, who doesn't like to share :confused:
Edit: So been at this for a bit now and I still get "Wait For Host" when I packup Sarge's AI into the mission file...
The AI not seeing at night is an issue that I've only rectified by giving the NPC's NVG's 100% of the time. They do use them and use them well. The only trouble is that players can loot those NVG's, well that's a problem I saw since it was easy to get NVG's by killing AI.
Not to plug another AI...
No idea how I crossed files but it's sorted as of now. Thanks!
Just to make sure I have everything sorted in the mission.pbo I will upload it again. Everything seems to be working... Well loot and zeds are spawning but it doesn't seem like the lootspawnbias is working and I haven't messed with...
Just to be sure I didn't muck anything up I started from scratch and now I am not getting any loot or zeds spawning at all. I guess I need a pair of fresh eyes to have a look, I don't see anything wrong but obviously there is because it's not working.
If someone could have a look it would be...
So what's the go on decreasing the loot spawn bias in 1.8?
I've uncommented line 15 in building_spawnLoot.sqf and moved that .sqf to the fixes folder along with compiles, variables etc., but the loot still is in over-abundance. Am I missing something here? Any help would be appreciated. Thanks...
Not sure if anyone can help with this but I am getting this error with trying to see players "MySQL ERROR: Unknown column 's1.last_updated' in 'field list'"
Vehicles and everything else show up fine, just happening with players. Thanks in advance!
Sahrani on HFB is possible through the custom mod option in your CP. I have spoken to HFB and it is doable but any custom DLL's have to be installed by HFB themselves. You would have to attach the DLL's to a ticket and they would do the rest as far as installing them. I haven't tried it yet but...
Unfortunately the adjustments to the variables.sqf doesn't seem to effect the day/night cycle, for Taviana EU anyway. I am looking to get a longer day cycle because the night on this map is just too damned long. Anyone have any ideas where I should be looking to change these settings?
I've tried...
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