Recent content by Johnny Bravo

  1. J

    [RELEASE] Complete Random Loadouts

    This code looks like from the old .sqf format which is not used in the DayZ Standalone.
  2. J

    [RELEASE] Complete Random Loadouts

    Hey sorry for the late reply alphagamer1981, I just saw this now. You can create however many categories you would like. Just make sure they're setup the way it's structured in this code. If you want specific tools to spawn every time, then no need to create an array and you can set them in...
  3. J

    [RELEASE] Complete Random Loadouts

    I have not. When you're talking the humanity based loadout, you're talking whatever mod has that little bambi icon in bottom right? I'm just at work right now but can start looking into it tonight if you can let me know what mod has the humanity in it.
  4. J

    [RELEASE] Complete Random Loadouts

    I'm on my phone right now, can you check your server logs?
  5. J

    [RELEASE] Complete Random Loadouts

    It will be the line directly above your Mission CreateCustomMission line itemEnt = player.GetInventory().CreateInInventory(food.GetRandomElement()); itemBs = ItemBase.Cast(itemEnt); SetRandomHealth(itemEnt); } } }; Mission CreateCustomMission(string path)...
  6. J

    [RELEASE] Complete Random Loadouts

    @alphagamer1981 Which editor are you using (notepad, notepad ++, etc) You have an extra bracket sitting on line 114 and need to delete the "};" on that line. I use notepad++ and found that right away.
  7. J

    [RELEASE] Complete Random Loadouts

    Sorry for the delayed reply. I am not sure why I'm not getting notified when responses are made in this thread. Below I have pasted the init.c default file from the DayZ Server files which are available for free in your Steam Library under the tools section. void main() { Hive ce =...
  8. J

    [RELEASE] Complete Random Loadouts

    That one there looks like the file from the offline version. I have used the one that was supplied with the DayZ Server file release. Yes this would be the init.c from the MPMissions CherarusPlus folder.
  9. J

    change loot table

    Increase the min and if you want more of a specific item to spawn, increase the nominal value. The below link has some tabs that explain the types.xml and mapgroupproto.xml. Class List & Examples
  10. J

    [RELEASE] Complete Random Loadouts

    You're welcome! Thanks for sharing your edits on this. And I had set it up this way as a base so people can get the feel for adding in more variables/arrays for a more random loadout. :D
  11. J

    [RELEASE] Complete Random Loadouts

    Hello. This is my first time releasing anything. It's nothing much but I have implemented this onto my server. On my server, I have players respawn with a completely random loadout EVERY time. It's not hard to add this into your server as there isn't too much to add into your init.c file...
  12. J

    [WIP] Dayz Epoch - Building emails base owner about trespassers !?! WHAAAAT ?

    Hey Sandbird, this is amazing! Will this be getting released to the public by chance? I would love to have this on my server! Awesome work!
  13. J

    [SUPPORT] - Sheeps Epoch Repack

    I actually tried that already and it made it so no one could build...
  14. J

    [SUPPORT] - Sheeps Epoch Repack

    Sheep, it was very easy to add single currency to your 0.15 pack. Your repack is very well done. The only question I have for it though is I have set myself up for super admin, and when I go to build anything (using the item in my gear), it still does the admin instant build and does not use the...
  15. J

    Are you still looking for the solution for your single currency problem ? I had the same problem...

    Are you still looking for the solution for your single currency problem ? I had the same problem when I first installed single currency 3.0 onto the 0.15 repack and it took me a little bit to figure out the direct cause. Let me know!
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