Thats what I expected but its no where to be seen, it is the ORI_gunship_helicopter? If so I definitely cannot find it, is there any tweeks needed? I'm using DayZ Origins 1.7.9 so i expected it to be there :/
Sorry for the late reply, I assume you're running Epoch? If so this could work, I've not actually tried it and I'm by no means an expert but try replacing the first line to this:
if (_isMan and _isAlive and !inSafeZone and !_isZombie and !_isAnimal && !(_traderType in serverTraders) && !(player...
Read my posts on this and previous page, its not as simple as 1 line of code, you need to add several lines and change path/file directories, calamitys quote on this page has the download link in it, if thats too much here it is again...
Are you sure you've set it up right? I don't have the stop escort function in my setup as i had the same issue, if you set it up in the exact same way i have there will be no issues, with the escorting i can escort a player, they can stand or crouch, can't move, they can try to but don't go any...
contact Shogun338 @ Insurrection Gaming for the files http://epochmod.com/forum/index.php?/user/11536-shogun338/
//Not needed in Shogun's build check previous posts for how to add admin UID checking
Don't forget to change the UID's in the detain and escort file (admins can't escape from being...
Well, i took another look at the code since the 1.0.5 update, had a few issues getting any custom action working in the first place but i got the trader check working, it was weird how it didn't work at all on 1.0.4.2 xD but works great now
I did have a way for admins to self release, all i had to change was this line
_newCiv = cursorTarget;
to
_newCiv = player;
in release.sqf and add a new addAction if statement for admins PUID's, it worked fine and would do the same animation when you get released, i know its probably not the...
Hmmm nevermind :P will jsut have to deal with it ^_^ also, with the escort script, realised admins can't get out of that either but if i'm right making a exception for the attach to player code like so (see below) will make admins full stop non-escort-able right?
_newCiv = cursorTarget;
_dist =...
It would seem adding this "!(_traderType in serverTraders)" doesn't work, it breaks my other custom actions :( here is the block of code
//Player Detain, Search, Release
if (_isMan and _isAlive and !inSafeZone and !_isZombie and !_isAnimal !(_traderType in serverTraders)) then {
if...
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