Recent content by Magz

  1. M

    Yea Matt, I added the SideWinder and that does damage and all, but after further testing the...

    Yea Matt, I added the SideWinder and that does damage and all, but after further testing the real issue is that it does indeed kill the player who goes back to their body (with the trap on it). If I have a second person unrelated go to the booby trapped body, the original person dies no matter...
  2. M

    Hey Matt, I love your booby trap body script but I have just one issue. No damage. I can booby...

    Hey Matt, I love your booby trap body script but I have just one issue. No damage. I can booby trap a body, I can watch it detonate on another player, but it doesn't seem to do any damage. The player that triggers the bomb is still alive every time. Thoughts?
  3. M

    Donator City

    I want to create a donator city, basically a new custom trade city. One that will be a safezone and will offer the same items in game that stary and bash do, but at a discounted price, as well as other perks for being a donator. Is there a link that can help me get started that someone has come...
  4. M

    Survivor-gorsk [screenshots]

    Thanks. I managed to just add Bandit AI for simplicity. I have two crates in this stronghold with roughly 20 AI guarding them.
  5. M

    With DZAI is it possible to...?

    With DZAI is it possible to... Make a group of static AI and locate them at a custom map addition (stronghold) co-located with a crate of high-end items (hotwire kits, weapons with TWS scopes, gems etc). Make them neutral to players other than bandits so a player can walk in the stronghold...
  6. M

    Survivor Base/Stronghold help!

    Russ, what AI mod would be a better option? And do you know of any that could support what I'm hoping to do?
  7. M

    Survivor Base/Stronghold help!

    LTGNick, I am asking more so if there is a way to make the AI hostile if you interact with a crate in their base... I know I can make them hostile via humanity... Is there a way to make the AI remain neutral UNTIL the player interacts with a weapons crate in their base?
  8. M

    Survivor Base/Stronghold help!

    Is this possible?
  9. M

    Survivor Base/Stronghold help!

    I would like to add static survivor AI to a survivor base/stronghold I created (screens here: http://imgur.com/a/dE8sQ). Inside this survivor stronghold I was hoping to have a crate with some high-end items that would be worth players taking a hit in humanity for. I know you can just walk among...
  10. M

    Survivor-gorsk [screenshots]

    Hey everyone... Here are some screens I took of a Survivor-type base/stronghold that I created for my server. Some images (certainly not all): All Screenshots: Survivor-gorsk I plan on adding it to my server on Monday, but I would really like to add some static survivor AI and a crate...
  11. M

    "bin\config.bin/CfgWeapons" weapons list?

    Is there a list of weapons that currently throw the "bin\config.bin/CfgWeapons" error? Or maybe a way to view which gun is throwing the error? I tried to add weapons to my Sarge AI and they all work fine, but one or a couple are throwing this error. I just have no clue which ones. Also, could...
  12. M

    Real hard time installing Sarge 1.5.0

    According to the github post (https://github.com/Swiss-Sarge/SAR_AI-1.5.0) step A2 has me editing the server_cleanup.fsm It says to change a line of code to a different line of code. the problem is, I don't have the original line of code that it's the instructions are telling me to change in...
  13. M

    Animated Heli Script Help

    I am trying to get Grafzahl's Animated Helicrashes to work on my server. (http://opendayz.net/threads/animated-helicrashs-0-1-release.12532/) I'm having trouble with step 2 it says to find the //Check for hackers code in the server_cleanup.fsm then 2 lines under it, swap out the code with the...
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