You probably forgot the dogowner = []; in your init.sqf please see the tutorial. If you use antihack you'll have to make exclusions
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I don't know what other mods people use you know, I can't test it with every mod. I don't use anti-hack so. Like CommanderRetra says I'm sure you can add exclusions to it same as with Battleye scripts.
Sorry all I forgot the part
dogOwner = [];
In the tutorial which you must add to your init.sqf as well. I updated the tutorial, should work 100% now I'm sure.
Ah I think you didn't put the dogs in the mission.sqm under class vehicles but another one? They should be under class vehicles.
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Do you hear the barking coming from the dog houses? In your mission.sqm do you have this line for each dog house?
init="_nul = [this]execVM ""addin\dogInit.sqf""; _dogSound = createSoundSource [""Sound_LittleDog"", getPosATL this, [], 0];";
And your paths are correct? What Day Z version...
Is that your job here Ian, scanning code all day long to see if something infringes?
It's a map! What do you want? Do you want the president to post here telling you it's ok?
Can we please have an admin's decision on this because I know you're not gonna let this go.
Can we at least for now go...
So how else do we update Tavi? The original developer was last seen March 22 which is almost 3 months ago....
So how do you expect to get his permission?
Oh no you don't need it it's a separate plugin from Pixel's addin package so that a player can sit on the exterior of the car. The dog will just sit on the back seat.
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