Recent content by Matt L

  1. M

    Help Needed: Changing default starting skins

    Yeah, that's part of it. I'm not too sure about the .fsm file for vanilla, but overwatchs overwrites that _model (because its broadcasted to the client so skin etc can be assigned while loading in) so unless you edit the .fsm as well it might set it to the survivor skin no matter what you set...
  2. M

    Help Needed: Changing default starting skins

    It's handled client and server side, server side starts the process and sends info to a .fsm file which double checks and makes sure that it is 100% set to the default loadout and then applies it. Probably the easiest method to go about this would be a script that starts on login and applies a...
  3. M

    Scripts for DayZ 1.8.5/1.8.6.1?

    most things will work ( unless its designed for epoch, or another mod ofc ) and if it doesnt work there can be modifications (as with any script) to make it work. Hell even epoch specific scripts like coins could be rewritten to be a script based static trade system for vanilla dayz. tl;dr...
  4. M

    WAI help plz

    from what I remember, there is a config file that has all of these as options...
  5. M

    Reset humanity on death

    I wouldve just set humanity to 0 at the top of the player_death.sqf, 1 line of code.
  6. M

    Simple quest system for 1.8.5

    the box next to the quest givers is a brilliant idea, but make sure you use createVehicleLocal and execute it on every machine, that way no one can steal the others rewards.
  7. M

    Simple quest system for 1.8.5

    It would definitely work, but the functions will likely be laggier on lower end pc's of course it wont last long it will just be momentary, but it could still be a potential problem (assuming your server is edited to the tits like most are) if your server is relatively script empty then it...
  8. M

    Simple quest system for 1.8.5

    Ahhh yea, inventory space is an obvious issue. I would attempt to devise a short method to check inventory space, and if they have no room, check backpack space, and if they have no room in their backpack, create a weaponholder beneath the player. Just an idea though.
  9. M

    blah

    blah
  10. M

    Simple quest system for 1.8.5

    easier and there is no function calling, so it'd be way faster too. Less performance impact
  11. M

    Simple quest system for 1.8.5

    It'd probably be faster just to do a check like something along the lines of _backpack = unitbackpack player; _biopack = "ItemAntibiotic" in magazines _backpack; _bandagepack = "ItemBandage" in magazines _backpack; _bio = "ItemAntibiotic" in magazines player; _bandage = "ItemBandage" in...
  12. M

    Simple quest system for 1.8.5

    You wouldnt be able to 'pick up a quest halfway through' everyone has to start at the bottom. It's simply a WoW style quest. There are quite a few quests in WoW that phase you into a different period as everyone else and it requires you to do something specific, kill this guy, collect this egg...
  13. M

    Simple quest system for 1.8.5

    idea: have a set of steps, but to complete one step you have to have completed the previous step. If you have not completed the previous step, it does not count towards your quest. Now, each step only spawns when needed like someone grabs the quest, step 1 spawns, if its already spawned it...
  14. M

    I deleted a lot of my old files from my desktop but I dug around and found a copy of it, dont...

    I deleted a lot of my old files from my desktop but I dug around and found a copy of it, dont exactly know how updated it is, but obviously you can come back and ask me if some stuff aint working and i'll take a look and see whats what. Heres the link...
  15. M

    Loot drop event based on sensors?

    look at WAI, im pretty sure they have something chute related
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