ya sry pasted old codes, i have no foreign character and put a 1 in.
they do spawn as military but attacking everyone.
i also have a faction.sqf from my missions and someone said i could delete it cause sarge ai already has this settings. is this true?
faction.sqf
waitUntil{initialized}...
Managed to get it working on Epoch.
just changed:
//Admin Base Protection
[SAR_marker_kamenka,3,2,4,"fortify",true] call SAR_AI;
to:
//Admin Base Protection
[SAR_marker_kamenka,3,2,4,""] call SAR_AI;
But now my static soldiers attack every player and behave like bandits. Thats my settings on...
Got the same problem, static just wont spawn. here my configs:
// enable or disable dynamic grid spawning
// -----------------------------------------------
SAR_dynamic_spawning = true;
// -----------------------------------------------
// enable or disable the AI debug monitor
//...
so if i am right, i have to delete the faction.sqf and change SAR.but wich sqf is it?
Just found:
//Sides that are enemies of resistance // DO NOT CHANGE THIS
KRON_UPS_Res_enemy = [east];
hey, got Sarge and Missions running on my DayZ Epoch server but the AI wont attack, they just do nothing. i Edited faction to:
waitUntil{initialized};
//Only create these if they aren't already
createCenter east;
createCenter resistance;
//Survivors
WEST setFriend [RESISTANCE,0];
WEST...
yeah sry. did it like you said and now it shows selfBB but nothing happens.
but fixed it now, it was trying to open sqf out of folder custom but mine was called scripts.
thx for support.
Hey, i got the selfBB working but now i cant access the tradermenu oder lock/unlock vehicles.
This is the init.sqf out of the installation:
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
call compile preprocessFileLineNumbers...
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