FAO devs:
You might want to edit your extra building script or calling sqf... and add if (isServer) etc since some (maybe all) the buildings are duplicating on the client.
No thats is not at all what I am saying if you re read my post. I agree with you that these servers that add in custom loadouts and 1000's of vehicles purely for pvp are not adding much to the community, however some may like this so why shouldn't they be able to do so. Individuals have the...
Sorry, but I felt I had to jump into this and pick up on a couple of things:
I disagree hackers destroyed the game, private hives and user made mods have kept the game alive!
Very arrogant approach IMO are you not already by creating your own mod of dayz, doing exactly what you are...
You do know the coords are a different way round in the saved sqf file comapred to database and dayz mission.sqm files, found this out also with objects floating in mid air.
This is easily solved:
add bulding example - createVehicle ["Land_Mil_Barracks_i" [12432.938, 12520.489, 0.238123]...
Of course this depends on how you are trying to add buildings, if its through the database good luck trial and error for a few hours there to get the right coords.
Better off using the 3d editor saving the results and then get the coords from the sqm, then add them into the database or edit...
You need to get your dayz_code.pbo , unpack it copy the DynamicWeatherEffects.sqf from the external directory and complies.sqf from the init directory then:
edit the file DynamicWeatherEffects.sqf copy and find this:
_maximumOvercast = 1;
change it to this:
_maximumOvercast = 0...
Works 100% out of the box for me although the farm buildings were missing so spawned the default residential loot which was kinda weird to see :D, added in the farms now though nice one Seven.
Ok so I was thinking if we now have the humanity element why not also register Bandit Kills, (Solidier/Survivor Kills) on the debug monitor and in database just edit SAR_aikilled.sqf to this:
private...
You reference the gear set in the parameters in the init, so if you include a new case let's say case 2 then pass 2 in the parameter for gear set in your init, iirc its the second last param before the respawn time
The debug doesnt show using the hotkeys listed in the intructions for the dual monitor, try the 'Ins' key this shows the debug on 1.7.6.1 and is replaced by the dual if you installed it correctly
The Uppercase/Lowercase changes have fixed the heli spawns, so far all pattrols seem to be as I have configured looking good will update later if I notice any funny stuff.
Its not in there, not in any of my RPT's (I auto archive them each restart) as I said before I havent added any new heli patrols I have the default ones already set up in sarge's cfg, appart from the one we tried earlier.
Surely the default patrols would spawn in no?
Damn shame, I have the...
Its just the usual updating base classes etc thats missing nothing of importance, so to try and keep the file size down I ommitted it.
The auto spawn AI works sort of except they cant be changed in the cfg for some reason. So yes they kind of work.
Its the static AI I try to place and the...
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