All infos and support can be found here:
http://epochmod.com/forum/index.php?/topic/5972-release-vehicle-key-changer-for-making-masterkey-v-11/
Moo,
Otter
Forgot under which tab it was exactly btu it was under a "buildings" tree, on the end of it, there is just "villa"
Classname fpr mission.sqf or .sqm would be:
Land_A_Villa_EP1
Moo,
Otter
Types we used so far are:
UH1H_DZ
UH60M_EP1_DZ
UH1Y_DZ
MH60S
AH6X_DZ
MH6J_DZ
The behavior is same on all Helis we tried, it seems the Armor is increased up to 5 times normal.
Maybe it has something todo with the additional amount of blood you gave the AI?
Could that affect the Helis too when...
Hey Buttface,
thanks for the new DZAI version, works nice and players love it!
Some smaller things i noticed since running it for some days now:
Players reported to me that when they shot down a AI, they die like they should, a few seconds after the dying animation is over they start a...
Unconscious with 3 headshots ^^
We got reported from players on the Server yesterday, that these behavior is also in the 1.7.1.3
Doesnt matter if it was a chopper crew or the dynamic spawned npc's.
Most times they die normal and sometimes they just stand up again, even with 50 bullets in their...
The problem was on all AI units, but only sometimes.
Mostly they die normal when you shoot em, sometimes they go into the dying animation over and over again, and rare they stand up again and run away or shoot you after you alrdy killed em.
FYI: This happend to us on the 1.7.1.3 also but not...
Ah so the 1.8.02 is developement status?
Okay thx buttface i see my error now... used the wrong thread to download DZAI.
But maybe the bug report helps you somehow for the 1.8 branch
Update: It seems it was a AI that jumped out of a Chopper.
We shot down a UH60-M and they landed, the 3 guys that jumped out are not killable.
Moo,
Otter
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