Recent content by paddy1223

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    [Release] Sector FNG Inland Version

    Hello all, I forget how to make this stuff lol :P
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    [Support] DZGM

    Got this working, only one more problem some people can invite others while when I invite people, they get the invite as "Any" or cant see me in the list.
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    [Support] DZGM

    Cheers narrows it down for me. Not DZGM or Snap Build, Must be Building Vectors :P
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    DayZ 1.8.0.3 handcuff player help

    Ok im using Inkkos from page http://opendayz.net/threads/dayz-1-8-0-3-handcuff-player-help.15324/page-4#post-95352 I'm looking to adjust the selfactions so that people with 50k + Humanity or Admin IDs can only access the menu. Because we admins want to arrest people at the weedfarms or Trolling...
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    [Support] DZGM

    Everything works ok. Dont use plot pole for life. I can tag players as friendlys. But I cant build on there plotpoles.
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    [Support] Dayz Epoch Origins

    Where would I start to look to delete all the wrecks off origins?
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    [Support] Dayz Epoch Origins

    @LunchboxCharlie Do you think it would be better in the long run to add config traders like this one http://epochmod.com/forum/index.php?/topic/14219-overpoch-config-trader-entries-setup/ ? I'm considering doing it myself as im adding some overwatch stuff anyway. Just means that any sql updates...
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    [Support] Dayz Epoch Origins

    Very nice, got this up and running. Might add overwatch over the top of it also and make the loot in Sector B Overwatch stuff :) Thank you
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    [SUPPORT] - Sheeps Epoch Repack

    Maybe worth an add? http://devzupa.be/#/dayz
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    [Release] Sector FNG Inland Version

    Nice, Yea its still nice to see this addition on servers, Near a year old :)
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    [Release] Sector FNG Inland Version

    Update :- I've had alot of PMs the last few months asking for the sql and beidi files so that people can change the layout or add things to the Sector FNG Since I havent really been active I might aswell release them to the public Thank you all for using my creation...
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    Putting Edited .sqf's in Client files

    Let me get this straight. your running a custom mod? So people have to download your custom @DayZ folder/mod to play it? If so then why dont you download the dayz_code.pbo from vilayer. Unpack it. Install your folder "mapedits" to your unpacked dayz_code.pbo and repack it. In your init.sqf...
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    Putting Edited .sqf's in Client files

    Now I get ya, So they'll have to download your mod to play :) I'll still go with my first answer, The path is wrong. Where are you adding the 5mb files too in your custom mod/pbo
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    Putting Edited .sqf's in Client files

    If it cannot be found then the path is wrong. Just put the folder "Map" in the root of your pbo file and exec [] execVM "Map\elektro.sqf";
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    [Release] Sector FNG Inland Version

    No worries, Glad its sorted.
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