Anyone using basebuilding 1.3 in this pack? I need a working player_remove items that are removed come back after restart I wasn't sure if anyone fixed this issue?
Like i said there is not a player_remove in the compile I opened @epoch found dayz_code unpacked it went to compile and its not there. Just download it and you can see its not there. I have been installing scripts for a while. I am not the best but I understand where everything is.
Anyone get the building items to stay gone after they are removed after a restart for epoch 1.0.5.1. people are starting to abuse this bad on my server.
Sorry if I missed it but does anyone have a player_spawnCheck.sqf"; for the basebuilding 1.3? I don't want gear to spawn at the buildings that people build.
ya every time i do it, it stops the who server from spawning gear and zs anyone have a working player_spawnCheck.sqf"; i just want gear not to spawn at the buildings that they build.
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