Mine is on line 36 of my server_updateobject file, but I run overwatch, so yours may be different.
if (_objectID == "0" && _uid == "0" && (vehicle _object getVariable ["Sarge",0] != 1)) then
is what it should be...
LOL, that's not how it works, you are just editing the name of the server, not actually updating the server. DayZ.ST will update everyone's server that is hosted by DayZ.ST at the same time no matter what you name it.
You will get updated when the rest of us get updated. You can't roll it...
LOL, it's not like you have a choice, dayz.st will update your server whenever they feel like updating your server.
0.2.3 is pretty buggy itself right now.
Just leave them all set as Sarge including the admin tools one and change this in your server_updateObject file:
if (_objectID == "0" && _uid == "0" && (vehicle _object getVariable ["Sarge",0] != 1)) then
The server_updateObject file is what deletes the vehicles, so if you stop it from...
I have used both methods on DayZ.ST with Overwatch, I prefer the server_monitor method as people can't steal my custom buildings.
If you use the server monitor method, you only need this in your test.sqf
_vehicle_0 = objNull;
if (true) then
{
_this = createVehicle ["Land_Mil_Barracks_i"...
This is stolen from another mod, can't remember which had it. This is not my work. I know it's on Breaking Point, but I think they stole it from 2017 or Epoch. This sets a tent on fire and erases it from the database so you can finally remove those annoying tents from your server.
first...
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