I'm checking out that new thread and testing it, HEROTHOR. Thanks for the link. Also, I found and added some new buildings that looked like the first one, found out it was called Land_repair_center, so I had made a few more around the map and put the sensor for it, but that thread looks like a...
I got one of them to work like the original repair script, after I spawned in all the new vehicles (aka buildings I put up) when I restarted my computer after a few days. Now that I know it works with the coordinates from the player map for DayZCC, I'll add another building for certain...
Edit: Sorry, posted before I saw your post. Will see what I can do with that information. I tried it how I thought it might work, but when I took a trip with a banged up car to elektro I couldn't repair it.
Still having issues with how to exactly put in the coordinates for the buildings. I have two positions from two sources, the 3D edit, and a position I took using DayZCC in the database.
For the 3D edit, I get
_this = createVehicle ["CDF_WarfareBVehicleServicePoint", [10064.191, 1804.7014...
Do you guys know how I can add the repair script to these buildings?
http://imageshack.us/a/img835/698/repairstation.png
http://imageshack.us/a/img708/6531/repaircherno.png
http://imageshack.us/a/img163/664/repairelektro.png
@Mortem Elholm
I believe the code he submitted is incomplete, as the sensor portion when added to the mission.sqm does not have the code to execute the actual repair. Either that, or I'm going to the wrong one. I need to test this, but I think the full code for the Class Sensor should be as...
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