is there any chance to "mimic" nails with new entries in the db/files and take dummy-models for it?
(dummy-model -> I've seen items with no propper 3d-model, mostly ammo/mags)
Hey fellas,
i havent seen any "Box of Nails" in Dayz 1.7 / Epoch. How is that?
Do i have to put them explicitly in the loot-tables or arent they available in 1.7/Epoch?
Greetings Ryker
tahnks for your reply, but what you posted was not my question.
i already set up this weaponsgrade "4".
my question is, how to use it on the custom spawns:
[
"sectorx1", //This is the marker name to be used as the patrol and spawning area.
1, //This trigger will spawn...
Hello survivors,
i'd like to spawn some units with sniper rifles only, so i created a custom weapongrade:
DZAI_Rifles4 = ["SVD_CAMO"];
in my custom_spawn:
[
"sectorx1", //This is the marker name to be used as the patrol and spawning area.
1, //This trigger will...
if ((typeOf player) == "Sniper1_DZ") then {
radiationEffect = false;
};
I put this in init.sqf, no effect - still loosing blood when wearing a ghillie and entering the radzone...
hi shootingblanks,
thanks for your fast reply!
i searched for that option, inside the config it says that custom spawns are loaded anyway.
(om*g - hail to the opendayzrockstars :D )
Hello survivors,
i followed http://opendayz.net/threads/how-to-make-static-spawns.19580/
these instructions (adjusted/updates the variable names) to have some addional spawns.
unfortunately nothing happend, no error in the rpt.
cust_marker_chernarus:
_this = createMarker ["sector_c_1"...
Hello everybody, hi ebay.
i've got this script working well on epoch 1.0.5.1/charnarus/125255 except VIP-class selction and VIP-base-spawn.
I made the changes in epoch-server.pbo ess-config as described, putting steam-uids into th earray but my VIP-players got no "your base"-selection on the...
Hello,
i have seen many attempts and some codesnippets of gates that can be raised and lowered by code.
has someone a fully working script that will work with latest version (1051) of epoch?
(i know that basebuilding 1.3 has gates/roofs that are operational,
but atm bb1.3 has still some...
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