Sounds like a problem with your server_monitor. Assuming you can build objects and remove them within the same restart, and they are both added and removed from the database.
If removal isn't working after a server restart something in server_monitor must be causing the problem, quite possibly...
Actually tents and stashes don't use objectuid in 1.8, they use it when they are first built, however after the next restart _idkey is used which is the id column from the database (and can never change). I believe there might be a duping problem with removing tents which have just been built...
Wow this just gets better and better
If you have a GUID for this idiot please let me know it Zeehond
Edit: nm EPM DB already has him
1f97ab46d636e5ecdcc3821a556017e8
Have you tried disabling only the actions check? If it's constantly removing an action which isn't on the whitelist only for it to be added again in game I've seen similar issues to the one you describe.
I'm confused. Why do you need a script to make noises out their headphones if you have it turned off on your server? I think you are talking about voice in sidechat, OP is talking about typing in sidechat.
Player_chop wood is a client side file from dayzcode.pbo you have to override its definition in the mission file or other clients wouldn't have the modified code and would still use the unmodified one.
Copy it somewhere in the mission folder and if you don't have compiles.sqf in there from...
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