Hi,
Current mods I have on my test server:
Build Vector with p4l : http://epochmod.com/forum/index.php?/topic/15251-release-build-vectors-rotate-objects-in-dayz-epoch-updated-for-snap-building-pro-v141/
Door management...
Hi,
Trying to add a marker to my ai island which raises two barriers and deletes two razor fences, code below:
expActiv=["this","gate1 animate [""bargate"",0]; gate2 animate [""bargate"",0]; {deleteVehicle _x} forEach crew razor1 + [razor1]; {deleteVehicle _x} forEach crew razor2 +...
And another problem, while using the editor while having epoch mod activated is that I don't get the normal editor, which is strange.
Thanks for your time,
Shane
Since I run Infistar, would this conflict with that or would it run fine.
Think I have settled in the mean time for using a marker and setting conditions.
I will take a look at your website now.
Thank you for replying, I've spent nearly two days now trying to set something like this up.
Shane
Hey,
Yes it would only be once per restart, my epoch server currently runs on 4 hour restarts, with the ai and loot only spawning once.
With regard to custom ai scripts, which would be the best one to integrate with what I want to be able to do?
Also, If I link the gates and the barriers to a...
Hi,
Know a little bit of coding but not enough to do what I want to do with my AI Island, which I'm trying to make more interesting for my players.
Basically what I'm trying to do is:
* Spawning four crates (AI Island loot) when all AI on the island are dead (Using WickedAI).
* Opening two...
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