in a script during init, delete the building at the location, then create the new building.
look at the code in dayzmod thst deleted those benches that were spawned in the door of the nwaf barracks
Really? That must have been a mistake .. I saw you the other day and then tried to talk to you but Discord said I couldnt but didnt say you were banned.
I checked and what happened was you left my server, . To use Direct Messages, we have to be on some server together
https://discord.gg/tmY6HEJ
What they are really talking about is the Chernarus Electrical Grid. Where there is an actual system running. It required CBA to work 100% and like axman says, with the lighting system actually "disabled" it takes a workaround. So in Dayz, the lights will not work you would have to...
http://iareserver.com/files/games/dayz/TestingServer.zip
this is the minimal setup for a "testing server" using your own Arma2 and Arma 2 Operation Arrowhead installation on your computer. If you want to use this for a server on a VPS or Dedicated box then you simply need to install Arma2 and...
The Z path refers to the root of Arma2 folder.
When you load a mod like @epoch, it has a subfolder "addons" which is automatically added into the "addons" folder of Arma2.
So the Z in this line z\addons\dayz_code\init\publicEH.sqf, line 100
refers to the "addons" folder, dayz_code PBO, init...
Well armaholic has celle 2 .. not sure if this is whats needed
http://www.armaholic.com/page.php?id=16585
Here is the original celle version
http://www.armaholic.com/page.php?id=9448
I believe it used Celle2 though ...
And I have Epidemic
http://iareserver.com/files/arma2/dayz/
BTW .. I am...
That was quite a few years ago and it was much more convoluted than I had hoped it would be.
I probably never tested the dayz version there as I was fooling with overpoch. But Dayz has changed a lot since. ...
Post your RPT log, but usually that means the mods are not getting loaded correctly...
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