I'm so sorry I missed this post all those many years ago. Yes, I do have a working vending machine script. It's yours if you're still around and want it. Sorry for bumping this dead thread otherwise.
Hi. I've been hoping to get my server upgraded to the current version. It's been running 1.8.2 for what seems like forever. I see that there's a subforum for the fork of Pwnoz0r's DayZ Private Server Pack, but it looks dead, and the link to the download archive doesn't work. I'm not particularly...
Drat. That sounds complicated. I guess I'm a bit out of my depth on this one. Would using this server side command require changes to the database?
There are dozens of signs, so I imagine it will be difficult to have the server track each one of them.
I'm just thinking out loud here, but I...
Hi there. it's been a while since I posted, but I'm getting back into DayZ and have a new script I'm working on. Basically, this script allows players to tag certain signs with their choice of picture from a preset menu. I have a number of bases on my server with signs out front, and signs on...
Well that sucks. I use the vehicle spawning component in a couple of my scripts. DoG overall has been a huge hit on my server. I'm down for doing whatever it takes to update things and get it running again. Seems like DoG itself seems to work okay with 1.8.2, aside from the lost fn_selfactions...
I'm still using 1.8.0.3. I've been trying to upgrade to 1.8.2 since yesterday, hoping that it would fix whatever issue I'm having. However, the problems just got worse. DOG loads fine with 1.8.2, but something happens to block Dayz fn_selfactions. So I can do actions listed in debug2.sqf, like...
That's right, the little book and crafting menu thing.
Here's a link to that rpt:
https://www.mediafire.com/?vh1wecmczsoqcki
You might be on to something there. I see a few errors pertaining to DOG, especially around line 84 of toggle.sqf, line 18 of debug.sqf, and line 20 of gunshop.sqf.
};>...
Here's a link to the RPT:
http://www.mediafire.com/download/qz13bk6p1ynxnad/arma2oaserver.RPT
The journal works fine with the old version of DoG. I've not remapped any keys. I even wrote a selfaction script to call the epeen_setText_journal.sqf from a menu action. It still does the same thing...
I'm hoping someone can help with an issue I'm having. When I run 2.0 Dayz of Glory, I can't access the player stats journal (I key). Instead it shows a 1px line for a second. Great mod otherwise, I couldn't imagine playing Day Z without it now.
Thanks for looking into this. I tried your code, but couldn't get it to work on my vanilla 1.8.3 server.
I'll mess around with it more and see if I can get it to initialize.
I'm not quite clear on where I'm supposed to put this part. Is there a compiles, or fn_selfactions or something? Like I...
Ideally, I would have it knock them unconscious with a random chance. There are actually two damage variables in this script, one for unarmed and one for holding a primary weapon. Unarmed takes 4 hits to kill, with a weapon it takes 2. This is all unmodified code from Armaholic. Like I said, I...
Hi. I'm sharing a script I've been working on that will allow players to punch or use their rifle as a melee weapon. This is something I always felt was lacking from the Day Z experience. Now players can stealth kill, interrogate, and generally survive without weapons/ammo. It works on...
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