Nice! I'll take a look at the sarge.cfg file. I want the NPCs to fight because it makes the game world more realistic and not so sterile. I'm running DZMS along side it and it makes it difficult for the server players doing the missions to get things done if they are constantly harrassed. So...
Some players were complaining about crafting problems after I installed this stats panel so I had to pull it. I would put it back on in a heartbeat provided basic game functions worked correctly. I really like this stats panel.
Yep, I skipped that part of the install yesterday and it started working. I like SARGE AI because it adds a lot to the atmosphere while playing on the server. Have you found a way to tone it down some? It's like WWIII at times! LOL.
I've been trying off and on for a month to get this working. I always got stuck on the server function and cleanup files since the code has changed and it no longer matches the install instructions. I'll try skipping that part and see if it works for me. Thanks!
Like the subject line states, how scalable is SARGE AI?
Sometimes my Epoch server has slow periods with only a few players online building, crafting, etc. . I don't want them constantly harrassed by AI.
I am trying to add my avatar to my profile and I keep getting, "server error occurred try again later." I've tried both 200x200 pixels and a little larger and used JPEG and GIF formats, but I still get the error. Any ideas?
After winning some missions we go in to capture the loot, vehicles, etc. and the deceased AI despawn too quickly. This is only a few minutes after we arrive at the spawn site. We don't have time to strip the gear from them. It doesn't happen all the time, but I noticed it a few times today.
I think both bits of code are located in the server_functions.sqf. The second part is directly below the first in my file. I did some testing and I had SARGE AI running with Battleye disabled. It sounded like a war zone outside my base. It definitely adds some flavor to the game! I checked my...
Like the subject says, add support for Sauerland so Sarge AI can be used on that map. Would it be possible to edit the names of the towns where the AI spawns to make it work for a new map?
I was watching some YouTube videos of Sarge AI. I like that there are friendly NPCs as well as bandit. I would like to try it out on my server, but I'm stymied by the following code and I'm not sure what to do to proceed.
I got stuck on this part from the quick installation guide at GitHub. I...
It could be the AI Mission vehicles, but those are removed at every server restart. Also, the MTVR that I purchased at the trader in Bash should have been properly defined. It didn't seem to matter what vehicle that I entered. I was killed shortly after. If it is the Anti-Hack killing me, I'll...
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