Absolutely not.
The Game is DayZ, the challenge is Survival,
The entire point of this game has been lost, not even 5 months after it's release.
If you WANT to enhance DayZ, you need to change the SCOPE of the game, not flavor.
Zombies need to SCARE PLAYERS, not HUMANS.
If Z-DAY...
I have run all anti-hacks that follow the same rule with add actions. I do the support for them
It does not matter what anti-hack you run, you must allow these add actions, or it WILL NOT RUN for your players.
There is one I have missed, I will edit it tomorrow, but if you whitelist the ones...
Just want to announce I have this working on my server as well.
Just follow the directions and it's EASY.
If you have Anti-Hack, you will need to whitelist THESE actions
manatee_craft_menu,
manatee_craft_menu_ind,
s_player_smeltItems,
manatee_craft_menu_sur,
manatee_craft_menu_wea...
rofl, Consider yourself lucky you have the freedom to say whatever you want without consequences on the internet. I assure your face would look different if you were to dare run that mouth off like that to anyone (myself included) IRL. I will not further this conversation with you any longer...
I host with HFB Servers.
Not sure which Debug and Admin tool you are referring to.. and you haven't detailed anything specific about what isn't working with them so I can't give you much cuz I don't have much to go on..
The Base building is the easy part.. Follow Machine's posting on this...
The only issue I'm having is that I do not know where I am supposed to call the player_TagFriendly
Tried from compiles, Tried in Actions (of compiles),
Where exactly does this file go and where is it called from?
Running DayZ Chernarus Vanilla
You're all wrong.
Your admins are whitelisted from this
s_player_selfBloodbag
add it to your self actions part of the anti-hack
visit blurgaming.com/antihack and if you are VIP member, can read all the forum posts that detail how to do it
EDIT: v9 of his code has self blood bag already...
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