Recent content by Svarthund

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    R3F Towing/Heli Lift modification for Fallujah

    We're running Sahrani now, having just moved over from Chernarus. And I can't see an attach file option either. o_O
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    R3F Towing/Heli Lift modification for Fallujah

    We've had vehicles under both towable and liftable, but not doubled-up under any other categories. I don't know if this is the problem for you, but it might be worth trying again while making sure that nothing is under both towable & can be towed, or liftable & can be lifted etc. Using...
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    R3F Towing/Heli Lift modification for Fallujah

    Hello, Look in R3F_ARTY_AND_LOG/R3F_LOG/addons_config and edit this file: arma2_CO_objects.sqfand add the vehicle classnames that you'd like to tow/be towable etc. under the relevant sections. :)
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    (Request) somebody to put AI on new server.

    I have some files you can use with different ai; AI 'bandits in the shopping malls. A (hostile) soldier invasion, with ai deploying to a number of checkpoints around Taviana via helicopters/boat/jeep A friendly AI camp for players to defend against the soldier invasion, if you also load the...
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    [Help] NPC (AI) Roam too far

    Aha I didn't know to make waypoints, it works perfectly now! Thanks so much.
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    [Help] NPC (AI) Roam too far

    I'm not sure if I did this line right, but we had the same results when we tested it with the AI wanting to be on sea level:
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    [Help] NPC (AI) Roam too far

    Thanks Sarge, so the init line to try would look something like this?
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    [Help] NPC (AI) Roam too far

    I am trying to populate the Taviana Oil Rigs with insurgents and militiamen using the mission editor. I put down the centre and the group, and to place the NPCS above sea level I add to their init line: But in-game, they jump off of the oil rigs and into the water to get to the group/centre...
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