Recent content by Sycosis

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    Simple AI Tutorial (no rMod or DayZ_Factions)

    attach your add_unit_server.. looks like your respawnTimer variable is localized instead of global.. In your add_unit_server it should be respawnTimer and not _respawnTimer
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    Simple AI Tutorial (no rMod or DayZ_Factions)

    I'm fixing some performance issues on my deathmatch server, and then I will work on it.
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    Simple AI Tutorial (no rMod or DayZ_Factions)

    private ["_player","_killer","_aispawnpos","_wpradius","_wpnum","_numUnits","_unitType","_faction","_baseSkill","_potentialSkill","_gearSet","_respawnTime","_zombieKills","_humanity"]; _player = _this select 0; _killer = _this select 1; _aispawnpos = _this select 2; _wpradius = _this select 3...
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    Simple AI Tutorial (no rMod or DayZ_Factions)

    if you do what is in the first post of this thread with the zombie_generate file, they will fire on zombies, unless of course you don't have your AI set to attack mode. I don't know how to set them to attack mode from the editor though.
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    Simple AI Tutorial (no rMod or DayZ_Factions)

    I fixed it in the most recent unit_killed update. I was using globalvariables improperly.. ;D
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    Simple AI Tutorial (no rMod or DayZ_Factions)

    Attacking the zombies is part of the zombie_generate code. Make sure you put in the addRating command as described on the original post at the bottom of that file. Your last 2 spawns DO have their respawn time set to 28880 or whatever. Are you killing those mobs and then checking the log? Make...
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    Simple AI Tutorial (no rMod or DayZ_Factions)

    if (!isDedicated) then { 0 fadeSound 0; 0 cutText [(localize "STR_AUTHENTICATING"), "BLACK FADED",60]; _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}]; _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf"; should be if...
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    Simple AI Tutorial (no rMod or DayZ_Factions)

    Try using the latest files. Your respawns aren't going to work with that code anyway, then we will debug from there. You can keep your init the same.
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    Simple AI Tutorial (no rMod or DayZ_Factions)

    I don't know if it's the problem, but you're creating 0 units.Nvm.. misread
  10. S

    Simple AI Tutorial (no rMod or DayZ_Factions)

    Attach your init.. It says you're not passing a faction..
  11. S

    Simple AI Tutorial (no rMod or DayZ_Factions)

    Everything else looked ok in your init.
  12. S

    Simple AI Tutorial (no rMod or DayZ_Factions)

    The error is coming from your add_unit_server.. link that instead..
  13. S

    Simple AI Tutorial (no rMod or DayZ_Factions)

    Correct. Make sure to change the variable in your local variable declaration as well (first line of the file).
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    Simple AI Tutorial (no rMod or DayZ_Factions)

    Find this code.. // Extra actions for Taviana: if (!isDedicated) then { [] execVM "kh_actions.sqf"; zombie_generate = compile preprocessFileLineNumbers "scripts\zombie_generate.sqf"; // Extra actions for Taviana: if (!isDedicated) then { [] execVM "kh_actions.sqf"; }...
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