Anyone still use this app ?
Lookin for afew testers..
Ideally Arma3 Servers (but it shouldnt make a difference)..
So far i have done
BE Rcon connection handled entirely in python, no win32 exe files.
Admin whitelisting GUIDs
Nextup plan to code a simple rcon chatbot + simple scheduler...
Still using 1.9.1. atm, but doesnt look like much changed in last update...
To reproduce the error u need to
Shoot Down Heli
AI survives the parachute jump
Player Kills AI from heli crash
U wont get the error if all AI dies from crash / fall.
I need to up the debug info since not much in the...
Noticed the error after server been up for several hours...
Think it was 2.5 hours, so its slightly odd
Will attempt to debug if i get around to it & find some time.
Only thing my mission script does is use the
spawnBandits_custom.sqf
To spawn AI + has a trigger created with respawn variable...
Plz geel free to ignore the question...
Just lookin for roughly how the patroling heli works...
Had a look @ the code & just want to verify thats how it works.
If u don't mind... saves some time on trying to debug & verify it
--------
Heli spawns,
Gets told to move to a waypoint & @ end of...
U could try + prevent it happening as much...
Spawn a while loop + sleep inside it..
Check for players nearby within a certain range.
Spawn loot if players within a certain distance of loot boxes + exit the loop.
Wont stop AI, but loot will only be boxes after player gets within a certain...
Operation Dogfight @ 144.76.137.230:2302
Looking for a new server to setup a home ?
Dedicated Server
Intel® Core i7-4770
Running Just One DayZ Server
Restarts
Every 6 hours...
Server Restart Time Countdown in custom debug
Features
Anti-Hack(s) Protection
SARGE AI
-- killmsgs...
Am just running a single epoch custom server atm...
Apparently no BE with new arma3 servers running via wine atm from what i readup :eek:
So basicly pyBEscanner development is stalled atm...
Its relatively stable & useable atm.
Afew small additions i wanna add at some point
Anyway its not to...
Most of SARGE is ran via server side... so it be script restrictions aren't an issue really.
U want to be looking @ your server RPT logs to see any messages about errors or messages about server cleanup killing hackers etc.
Its easier imo to disable the SAR debugging in normal server...
That way u don't need togo through hassle of adding exceptions to something u wont leave running 24/7.
When u need to debug either setup a test server or
Just lock the server / disable BE & enable debugging
-----------...
https://github.com/Swiss-Sarge/SAR_AI-1.5.0/blob/master/addons/SARGE/map_config/SAR_cfg_grps_chernarus.sqf
// example war scenario in the northwest. Comment OUT after having had a look at it!
[
SAR_marker_DEBUG_veh, // Name of the area that the vehicle patrol will spawn in
1, // type...
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