Ha ironic I just jumped on and my infistar wasn't working, then I remembered people saying that in the forum, I will take a look at that and I will also pm you about my script
ha ya I read that Mike had already fixed it for you like 5 minutes after I posted that :D but hey at least you got it all working now!! I just threw it in my server now, gonna give it a go and see how it is =) and you mind helping me with a script that has been giving me.... well we will just...
Hey bud! I'm back on finally had to take a break from staring at scripts for hour upon hours, ill take a look at the zupa coins and see if I can figure out why they aren't saving on your script pack, I had it working before I took a break from this, ill get back to you!
And ya I figured you probably caught most what zupa missed, I was just going off of what I had to change when I put it in my old server, before I put your pack in :p thanks for the help though!
Ok, well when I changed all this stuff, mine started to work perfectly, and I had the same problem you had, first people money would disappear the second they locked their safe, then I fixed it to where it would stay till the server restarted, then I got it to where it worked how it is supposed...
Ok, Part One: in the Server_Monitor.sqf search for /*ZSC*/ and he spelt inventory "intentory" twice, change them to inventory.
Part Two: search your Server_updateObjects.sqf
find this code
_object_inventory = {
private["_inventory","_previous","_key"];
_inventory = [
getWeaponCargo _object...
I had this problem before, if your using zupas 3.0 coin script he has a few spelling errors that he never fixed in the final draft, ill have to look again and ill let you know but I had the same exact problem and when I changed that it all worked perfectly and everything saved correctly, ill get...
dang! nice, thanks for the update! Ill try it out and let you know if everything runs smoothly :D and ya I think it is disabled, so do I have to enable it? or will this new script enable it?
hey so do I have to put in the position I want the weed farm to spawn at? because I have it activated and I cant find them anywhere? clearly im doing something wrong haha, also I looked at the safezone script and is there any way to make it push cars out of the safezone on restart? and any...
ha sorry no, I mean the plot management, where you have to pay for your plot pole every __so many days__ (typically once a week) otherwise your base starts to decay until nothing is left, basically makes people come back if they want to keep their base
hey so ive been using this pack (standard Overpoch 0.15 Cherno) and it works perfectly! I was just wondering if you happen to know how and where to set up how much people need to pay for their plot and when they need to pay it? I cant seem to find that folder
ok so I put in the default dayz_spaceInterrupt.sqf in and still no change, as for the admin list we haven't changed anything in it? in GTX gaming the admin stuff is in its own folder separate from the MPmission folder... so im not sure if im doing something wrong? =/
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