Recent content by Turk

  1. T

    Help Thread for Epoch Remove Weapons

    No dice,.. tried it with just the BRDM2 for testing,.. still had ammo.
  2. T

    Help Thread for Epoch Remove Weapons

    Cherno,.. epoch 1.0.4.2a
  3. T

    Help Thread for Epoch Remove Weapons

    https://www.dropbox.com/s/j6nv4gw5o8mxdpu/dayz_server.pbo
  4. T

    Help Thread for Epoch Remove Weapons

    still not working with just a single vehicle in the sqf
  5. T

    Help Thread for Epoch Remove Weapons

    Tried it with just 3 Heli's ,.. all still had ammo. Any ideas?
  6. T

    Help Thread for Epoch Remove Weapons

    ok,.. I'll give it a go,.. try just the first 2 or 3, just to see if I can get those to work
  7. T

    Help Thread for Epoch Remove Weapons

    all the vehicles still have their ammo,.. none of them are removing the magazines
  8. T

    Help Thread for Epoch Remove Weapons

    so,.. trying to use your script to just empty the ammo out of some added vehicles in my server,... doesn't appear to be working, at all. Here are snips of the relevant info: server_spawnEvents = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_spawnEvent.sqf"...
  9. T

    Heli patrol setting....

    ok,.. thank you
  10. T

    Heli patrol setting....

    Hmm,... I worded that poorly I see. We have the server configured so that survivors and soldiers only shoot at bandit players or bandit AI, and Bandit AI shoots at everyone. What I'm trying to do is make the Heli's always bandit, so that they always shoot at players. Thanks for the quick...
  11. T

    Heli patrol setting....

    I use DZAI in conjunction with SAR_AI. I use DZAI for Heli and Vehicle, and SAR for infantry patrols. I have it set up that the infantry patrols are a variety of survivor, soldier and bandit. How do I set the Heli patrols to always spawn in as Bandit? Thanks
Back
Top