The same is happening on my server as well... Oddly enough they usually revert back to where they found/bought them at... I have absolutely no idea why the server decides to roll back vehicles.
Is there a posted fix for this issue? I have them in the Mission PBO, but they spawn in and instantly are blown up... Anyone know how to fix this and can explain in a simplified way?
I run an Overwatch server.. the AI work on the ground but no Heli's. They all spawn destroyed and i tried the "fix" mentioned above to no avail. Any help would be awesome... perhaps a step by step for those not as intellectually inclined. Thanks in advance!
My server can hold 50 people but after at least 15 join... it gets super glitchy.. My mission file is 5,000kb but i dont know if that really matters with people spawning and dying or spawning in debug land.... Any help would be awesome.
Just for clarification... Each and every .sqf file name should have its own separate execVM file path correct?
for example:
[] ExecVM "\z\addons\dayz_server\map\NWAF.sqf";
[] ExecVM "\z\addons\dayz_server\map\NEAF.sqf";
Would someone mind posting a how-to-tutorial on putting this into your server.pbo? I have a rather large mission.pbo file as it is, but im constantly trying to improve my server. Thanks in advance!
Halo jumping is the only badass feature that my server is lacking... If anyone can get this to work on 1.7.7.1 dayz.st.... i would be greatly appreciative.
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