Recent content by Wezul

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    AI City by the NE DAMN

    I got it to work. On epochmod he says the link he has there is good with WAI 2.1. So i bmp just recopied his stuff. Lower version of DZAI, but oh well, at lest it works now. Thanks for the help.
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    AI City by the NE DAMN

    this should mimic the examples show in the file.. http://pastebin.com/mu4ATQgq Recent RPT http://pastebin.com/9JB3MykP
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    AI City by the NE DAMN

    I got that error off the live web console. No other errors. It happens just after WAI initializes. I will post the script when i get home...ive been messing with it since i got it trying to chase error with all the worldspace coords and other things in the op.
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    AI City by the NE DAMN

    It is the standard code that came with th WAI 2.1. Im at work, but last night when i looked at it, it look like that. It only came up after trying to adjust the code for this city to spawn right.
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    AI City by the NE DAMN

    Any idea what this means? 2:41:40 Error in expression <= time; _unarmed = false; if(_aitype == "Hero") then { _unitGroup = createGro> 22:41:40 Error position: <== "Hero") then { _unitGroup = createGro> 22:41:40 Error Generic error in expression 22:41:40 File...
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    AI City by the NE DAMN

    Thanks... I'm pretty sure they are all supposed to spawn in certain spots though.. but I might be wrong. I can't tell what you changed, it looks like you just copied the last line, changed the 7 to a 4 and easy to random. This all might be a moot point... I was building a new server after the...
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    AI City by the NE DAMN

    well there wasn't en error at all... nothing. Not until i remember to turn "static missions=true" on. than that error occurred. Now I have this. http://pastebin.com/TkkYFMYq And this error comes up ] call spawn_group; > 18:08:53 Error position: <] call spawn_group; > 18:08:53 Error...
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    AI City by the NE DAMN

    The rpt log didn't have any errors. I made some adjustments to the script that Geekin wrote, and than I got a "missing ; in like 47 of chenaraus.sqf" error. Don't know where to put the ";" but it also seemed to h ave an issue with the "at random" that was there. I will test further as well.
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    AI City by the NE DAMN

    I can't seem to get any Ai to spawn either. I already had WAI, the newest version, and I tried to follow that fix of Geekins but I didn't really understand it too much. here is my WAI\static\chernarus.sqf http://pastebin.com/cDQQXj92
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    [Help/Discussion] Zabns Take Clothes

    well now I don't even get the option to take clothes on the scroll wheel.... :/ Edit, ok I got the option back, but nothing happens when I click "Take clothes" Nothing, on any body. All I did was copy and paste your code over the original take clothes script.
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    [Help/Discussion] Zabns Take Clothes

    I went back and looked for your posts specifically and I think I found what you are talking about. I will try it out. Thank you.
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    [Help/Discussion] Zabns Take Clothes

    Hey everyone... This script works great, but there are a lot of Ai on my server that have awesome skins that no one can take. It gives the option to take clothes, but when you try it says "The FR_'blah blah specific type' is not supported by this script." Any idea how to get all clothes...
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    [Support] DZGM

    But the #include "dzgm\defines.hpp" line still has to be in there somewhere, if it's not above this part class RscTitles { #include "dzgm\icons.hpp" }; like it says to put in the instructions, that come with the mod, it says to put inside the class titles. I've tried it inside the class...
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    [Support] DZGM

    sorry, that error was ErrorMessage: File mpmissions\__cur_mp.chernarus\dzgm\icons.hpp, line 14: /RscTitles/DZGMHud_Rsc/controls.Icons: Undefined base class 'w_RscStructuredText'
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    [Support] DZGM

    OK... So I tried it your way... I noticed that in your code there, at the top where you wanted me to start my code replacement, it ws missing the #include "dzgm\defines.hpp" as called for in the instructions, if you are using the class RscTitles { #include "dzgm\icons.hpp" }; so I put that...
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