Here is what I have working on my server. Perhaps a concrete example would be more clear.
DZAI_settings_override.sqf (or dzai_config.sqf if not using an override file)
DZAI_Rifles4 = ["AKM_PSO1_DZ","SA58_ACOG_DZ"];
DZAI_Rifles5 =...
I did answer your question. :)
The weapon grade number is used in several places when setting up the AI. It defines what weapons, skill, and backpack they will use. To use a custom weapon grade, something other than 0-3, you need to define a few things like I showed you. Once those are defined...
I haven't tried this (so it may not work) but from looking at the code you should just have to define the following in your config file and then set your spawn marker to use weapon grade 4.
DZAI_Rifles4 = ["SVD_CAMO"];
DZAI_Backpacks4 = ["DZ_CivilBackpack_EP1","DZ_Backpack_EP1"];
DZAI_skill4 =...
I think this message means you have added the code to your dayz_server.pbo incorrectly. It looks like you have the same code in there with 2 different root paths.
Have you enabled and configured the DZAI client-side addon?
From the config file:
**NOTE**: These settings require the DZAI client-side addon to be installed to your mission pbo file in order to work.
This is the DayZ standalone General Discussion forum, you might get more views if you posted here: http://opendayz.net/forums/dayz-overwatch-private-servers.192/
These features are already in DZAI. The humanity is configured as already stated and finding the killer of an AI is enabled by default (DZAI_findKiller option).
You need to add this to DZAI/DZAI_settings_override.sqf:
DZAI_humanityGain = 10;
Where 10 is whatever number you want, positive or negative.
You can check DZAI/init/dzai_config.sqf for other defaults and add your own values to DZAI/DZAI_settings_override.sqf to override as needed.
This might be obvious, but did you check out the error with one of your custom files?
23:32:02 File mpmissions\__cur_mp.chernarus\custom\kranex.sqf, line 2804
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