I wonder if you could spawn raw meat into the inventory of the dog after the kill. So when it returns it has raw rabbit or cow in its inventory. Or zombie parts. Or human meat. When it kills its prey.
what does your define of _TargetPrey look like? you also might define the pos first to such as
_TargetPrey = ???;
_DogPos = getPos _WildDogs;
diag_log format ["WildDogs: WildDogs Killed %1 near 2%",_TargetPrey,_DogPos];
yea im not sure why he had all that other stuff in there. i do like the case 0, 1, 2 look. though i like having my lines ontop of one another rather than side by side. depending i guess..
and i do the if/then just incase i need to add an if/then/else in one or more of the cases, so i can...
haha. right?
im on my puter now. and i still didnt get it right. so i just went with this..
_vehicle_157 = objNull;
if (true) then
{
_this = createVehicle ["Infostand_2_EP1", [0, 0, 0], [], 0, "CAN_COLLIDE"];
_vehicle_157 = _this;
_newpos = floor (random 3);
if (_newpos == 0) then {...
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